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Guide 2 burn xgd3 games

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#1
-RELEASE.NOTES

Playable Regions: ALL (REGION-FREE)

SplitVid, SSv2, and verified with abgx360!


RRoD is proud to bring you the very first official XGD3 0800 ISO
releases made with c4eva's new 0800 v3.0 ripping fw for BenQ VAD6038
and Lite-On DG-16D2S.

These ISOs are fully compatible with the new LT+ v2.0 for Phats and
Slims, are burnable to regular DVD+R DL discs, include full & correct
AP2.5 data, and are verified in the abgx360 database. Please refer to
the status table on http://c4evaspeaks.com for a breakdown of which
drives support LT+ v2.0.

The LT+ v2.0 release for Phat models is imminent, and it was
requested that we release these in advance in order to give everyone
time to have them downloaded and ready to play for once the fw goes
public.

Our thanks and congratulations to c4eva, Team Xecuter/k3rn3l, the
JungleFlasher team, Redline99 for Xbox Backup Creator, Seacrest for
abgx360, the core testing team, and all the other individuals
involved who came together to make this possible!


XGD3 BACKUPS OVERVIEW

To end the confusion once and for all, *yes*, original XGD3 discs
have a higher linear/track density and therefore a higher physical
capacity than XGD2 and regular DVD+R DL media. As a result, XGD3 ISO
backups are larger as well.

For XGD3 backup support, c4eva has introduced in LT+ v2.0 the LT-MAX
feature, which allows for XGD3 backups to use the maximum possible
layerbreak for regular DVD+R DL media, and therefore all of the
available space (8,547,991,552 bytes) of a regular DVD+R DL disc.

Since there is still not enough space on a regular DVD+R DL disc to
hold the entire XGD3 game partition, not to mention the Layer 1
Video partition, this is not at all recommended as being "safe" for
Xbox LIVE.

XGD3 backups will still boot and play fine on LT+ v2.0 as long as the
last approximately 1.7% of the game partition does not contain any of
the actual game assets, which it usually won't because the end of the
game partition is near the inner edge of the disc, and developers
will try to keep their game data near the outer edge (middle of the
game partition) to maximize read performance.

Another necessary condition to booting and playing XGD3 backups on
regular DVD+R DL media is that the kernel or game code itself must
not perform any CIV (Content Integrity Verification) checks on any
part of this last approximately 1.7% of the game partition (or at
least it must not take any action after CIV failures). Even if there
are no actual game assets in this area, there is still pseudo-random
padding data which can be checked through CIV, and such checks can
even be added later to the game code through title updates, or to the
kernel through system updates.

Just like XGD2, XGD3 backups still require the correct dashboard
version-specific AP2.5 replay data. As they've done previously, MS
has the ability to change the DAE.bin by way of a system update,
meaning you may need to re-patch/re-burn at some point. The abgx360
application and database will be updated accordingly to support XGD3.


BEST PRACTICES AND SETTINGS

The P2P XGD3 ISO rips that were floating around before this point are
for ODDEs and are not compatible as-is with LT+ v2.0. Their PFI, DMI
and SS sectors are in the wrong PSN (Physical Sector Number)
locations and they are missing the critical AP2.5 replay sector and
SS replay table. If you intend to play XGD3 backups on a firmware-
flashed 360, it's up to you to make sure you're using proper ISOs
made with 0800 v3.0, and to double-check by running them through
abgx360 before burning.

Keep in mind that this is the first of several potential disc-based
backup solutions for XGD3. As such, it's recommened that all
subsequent releases maintain the full ISO size and associated
layerbreak (2133520) in the .dvd, which will help to ensure that they
will be forward-compatible should any media manufacturers step up
with new larger-capacity discs (which will be necessary in order to
make XGD3 backups as safe as possible on Xbox LIVE).

The actual layerbreak for XGD3 ISOs is 2133520. However, when burning
XGD3 ISOs to regular DVD+R DL, ImgBurn will automatically reposition/
limit the layerbreak to 2086912 in accordance with the disc's maximum
Layer 0 data zone capacity (2,086,912 [LBA: 0 - 2086911]). The LT-MAX
feature in LT+ v2.0 will compensate for this and allow you to play
XGD3 backups with this wrong layerbreak, and therefore wrong game
partition data PSN locations.

In the case of growisofs as instructed below, in order to avoid
errors when burning XGD3 to regular DVD+R DL, you may choose to first
truncate the ISO to 8,547,991,552 bytes, and burn using a reduced
associated layerbreak of 2086912. This should give you exactly the
same end result as if you followed the instructions below for ImgBurn
on Windows.


INSTRUCTIONS FOR BURNING XGD3 BACKUPS WITH IMGBURN

We recommended that you use the latest version of ImgBurn (v2.5.5.0
at the time of writing, downloadable at
http://www.imgburn.com/index.php?act=download). Older versions may
handle this process differently and/or give a different set of
errors.

Although it is set by default in ImgBurn, please ensure that under
Tools > Settings > Write, you have "Layer Break (For DL Media)" set
to "Calculate Optimal".

Please ensure that the layerbreak is set as 2133520 in the .dvd file.
If you already have the XGD2 (or other) layerbreak value set in
ImgBurn, the .dvd of the XGD3 ISO will override that setting and use
the proper layerbreak.

As mentioned above, ImgBurn will automatically reposition/limit the
layerbreak to 2086912 when burning to regular DVD+R DL discs.

Please see the included imgburn-xgd3-errors.png image for screenshots
of the errors you'll encounter in ImgBurn and what to click on in
each dialog that pops up.

Step by Step:

1. Choose "Write image file to disc", and after loading the .dvd
file, click "Write".

2. ImgBurn will pop up a notice saying that there is not enough
space on the disc to burn the image, and asks if you would like to
continue anyway. Click "Yes".

3. Another message might pop up saying that optimal layerbreak
position exceeds L0 capacity. Click "Yes".

4. An error will then pop up noting that "Set L0 Data Zone
Capacity Failed". Click "Continue".

5. The image will begin writing to the disc.

6. Nearing the end of the write process, ImgBurn will pop up an
error at around 97% or 98% (this is what we want -- it's
intentional!). Click "Cancel".

7. A notice will then pop up asking if you would like ImgBurn to
try and perform the "'Close Track/Session/Disc' functions". Click
"Yes".

8. Let the disc finalize, and you're done!


INSTRUCTION FOR BURNING XGD3 BACKUPS WITH GROWISOFS

truncate --size=8547991552 xgd3game.iso

growisofs -use-the-force-luke=dao -use-the-force-luke=break:2086912
-dvd-compat -speed=4 -Z /dev/dvd=xgd3game.iso

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#2
[ 8. Let the disc finalize, and you're done!
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Just followed the guide and when disc finalised i got the "Oh no".Does that mean the game is burnt or failed? Obviously i can't check until the release of LT2.0
This message has been edited since its posting. Latest edit was made on 02 Oct 2011 @ 4:22
#3
Based on the image from rrod, it appears that it will say the burn failed but should work fine in the 360.

Bah fine, I will add the image.





#4
Thanks for the guide. Damn dude, did you have to quote the whole post.
#5
Thanks for posting up this information, Infamous. This is pretty worrying though:

Quote:
Since there is still not enough space on a regular DVD+R DL disc to
hold the entire XGD3 game partition, not to mention the Layer 1
Video partition, this is not at all recommended as being "safe" for
Xbox LIVE.
Obviously, it's never been safe to used flashed DVD firmware on Xbox Live, but surely this will make it more obvious (in catching out flashed firmware users) to Microsoft than ever?
This message has been edited since its posting. Latest edit was made on 01 Oct 2011 @ 10:41
#6
Originally posted by snickle:
Thanks for the guide. Damn dude, did you have to quote the whole post.
How do you rip from the originals? I have been using my kreon drive for all my ripping and imgburn. Do i have to start ripping from the 360 drive? If so, does anyone have a tutorial on that? Sorry if its a newb question
#7
Originally posted by snickle:
Thanks for the guide. Damn dude, did you have to quote the whole post.
No i didnt.In a rush i just replied.Sorry if this caused any inconvenience to your day.So sorry!!!!!
#8
Please edit it dude, it really bothers me, I even slapped my wife.
#9
Originally posted by FJ0372:
Thanks for posting up this information, Infamous. This is pretty worrying though:

Quote:
Since there is still not enough space on a regular DVD+R DL disc to
hold the entire XGD3 game partition, not to mention the Layer 1
Video partition, this is not at all recommended as being "safe" for
Xbox LIVE.
Obviously, it's never been safe to used flashed DVD firmware on Xbox Live, but surely this will make it more obvious (in catching out flashed firmware users) to Microsoft than ever?
LOL. This is safe as it can get according to c4eva. Need LT 2.0 first.
#10
perhaps he quoted it as he did not write this himself and was giving credit to the original author.....

Come talk with us on efnet at #elitemods !!! or just click ME

ALSO, DO NOT SEND ME MESSAGES ON LIVE REGARDING MODDING CONSOLES, OR HOW I PLAYED A CERTAIN GAME EARLY. I WILL NOT RESPOND. I WILL INSTEAD DELETE YOUR MESSAGE, AND BLOCK ALL COMMUNICATION FROM YOU. JUST SEND ME A PM ON HERE.
#11
Originally posted by wabashman:
perhaps he quoted it as he did not write this himself and was giving credit to the original author.....
Me thinks snickle was referring to craig1975 quoting infamous' entire post.


#12
Originally posted by eebeejay:
Originally posted by wabashman:
perhaps he quoted it as he did not write this himself and was giving credit to the original author.....
Me thinks snickle was referring to craig1975 quoting infamous' entire post.
Correct, I was not referring to the OP

In regards to this new burning method, I think we may all be better off getting a wasabi or 360key for future use. If this is the way it's gonna be, then we're screwed on LIVE either way. What I dont understand is "how the hell can the xgd3 discs have a larger physical capacity?" If this is true then it's an exclusive M$ proprietary disc, or stamp method. If not, it's likely a logical physical capacity, or in addition to the drives being flashed back to stock, there is also some pulse adjustmnt going on in regards to faster pulse being able to read more densely written 1's and 0's. As what I pointed out in my HD (high density) burning article in a previous thread.

http://www.pcworld.com/article/105422/s...a_onto_cdr.html

or, I am reading waaay too much into this :)
This message has been edited since its posting. Latest edit was made on 01 Oct 2011 @ 16:19
#13
this reminds me of the overburn on cdrs for the dreamcast games back in 03
#14
Originally posted by FJ0372:
Thanks for posting up this information, Infamous. This is pretty worrying though:

Quote:
Since there is still not enough space on a regular DVD+R DL disc to
hold the entire XGD3 game partition, not to mention the Layer 1
Video partition, this is not at all recommended as being "safe" for
Xbox LIVE.
Obviously, it's never been safe to used flashed DVD firmware on Xbox Live, but surely this will make it more obvious (in catching out flashed firmware users) to Microsoft than ever?
well its not life safe since abgx360 is not updated yet with these tittles

little update
[2011-10-01 08:05AM UTC] #fw <c4eva> xgd3 0800 iso’s are fine
This message has been edited since its posting. Latest edit was made on 01 Oct 2011 @ 17:25


#15
so in a nutshell they burn the same
#16
Originally posted by infam0us:
this reminds me of the overburn on cdrs for the dreamcast games back in 03
I was thinking the exact same thing.


#17
they burn just fine.of course they wont play yet but if you burn then put in your xbox with 1.91 the game will show up as play game .so clearly they burn fine as every one knows if the burn doesnt work it will say play dvd or mixed media or something else.
#18
I can't see this lasting long as a method to burn these ISOs.

You're not overburning anything, cos you can't overburn DVD media. All you're doing is letting ImgBurn choose the optimal layerbreak to fit as much of the ISO on the blank disc as possible, which is about 98% of it. The burn fails, but you have 98% of the data on the disc and hopefully that contains all of the game data partition. As long as it does, the 360 is fooled into thinking that it's the original game.

All MS need to do is put some data in that last 2% of the disc that won't fit onto the DVD+R DL that's required for the game to boot, then it's game over for burning games to blank discs unless a company releases larger capacity ones.

Click HERE for up to date 360 tutorials that may help you!
#19
why cant everyone just b happy that theres a way for the games to play?if m$ fixes it then there will b a new way.but till then just enjoy your 1 dollar games.
#20
Originally posted by user473:
why cant everyone just b happy that theres a way for the games to play?if m$ fixes it then there will b a new way.but till then just enjoy your 1 dollar games.

I buy the games I want so this doesn't really matter to me much at all either way, but who says that I (or anyone else) am unhappy? I'm just talking about the technical details of it.

Click HERE for up to date 360 tutorials that may help you!
#21
Yeah, another reason why I'm interested in those odde.


#22
Originally posted by funksoulb:
Originally posted by user473:
why cant everyone just b happy that theres a way for the games to play?if m$ fixes it then there will b a new way.but till then just enjoy your 1 dollar games.

I buy the games I want so this doesn't really matter to me much at all either way, but who says that I (or anyone else) am unhappy? I'm just talking about the technical details of it.
What's the process of backing up original xgd3 games like gears of war 3?
#23
Originally posted by rainmanx2:
What's the process of backing up original xgd3 games like gears of war 3?

You need to use the new 0800 ripping firwmare flashed to a 360 drive to rip them in combination with a new version of XBC, but none of the necessary software has been released publicly yet. Should be soon though, cos Team Jungle said this on Twitter about 18 hours ago: -

"LT+2.0 release imminent with JF and XBC soon after!"

Click HERE for up to date 360 tutorials that may help you!
#24
C4E has stated several times that these rips are live safe when using LT 2.0. I do not understand how we have so many experts amongst us to claim that they are not safe or that they are "worried". Really? If you are so worried then take your own advice and don't burn a backup and just use your original. I will take C4E's advice and trust him as he hasn't been wrong yet. I'm surprised he doesn't get bothered by the fools that don't trust his word on this stuff. Anyway, good luck making your own methods and firmware as I bet you wont come close creating your own hack! Ha ha!

G-MAN
#25
Originally posted by gman1275:
C4E has stated several times that these rips are live safe when using LT 2.0. I do not understand how we have so many experts amongst us to claim that they are not safe or that they are "worried". Really? If you are so worried then take your own advice and don't burn a backup and just use your original. I will take C4E's advice and trust him as he hasn't been wrong yet. I'm surprised he doesn't get bothered by the fools that don't trust his word on this stuff. Anyway, good luck making your own methods and firmware as I bet you wont come close creating your own hack! Ha ha!
I don't either and totally agree.
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