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Homemade hard drives may soon be banned.
#1
16 Oct 2009 @ 23:42
bhetrick
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#2
17 Oct 2009 @ 0:44
Seems like bs to me, I don't see how they could detect a non-M$ drive. If done right to a pc/xbox the drive looks identical as an official one. I do think though that this is a little much for M$ to be doing. There prices on peripherals are ridiculous, do they expect every user to have $1000+ to drop on a console + games + accessories. I can understand trying to detect/ban modified drives but this is a whole other story. This could kill what little third party support the 360 has.
360 Benq ixtreme 1.6, Talismoon Whispermax (blue), custom window, black metallic paint, western digital 120gb hard drive
Wii (launch console) 3.3 Twilight Hack wiigator .3g
fat PSP 3.51 m33-7
DS (original blue) g6 lite flash kit w/passcard
Wii (launch console) 3.3 Twilight Hack wiigator .3g
fat PSP 3.51 m33-7
DS (original blue) g6 lite flash kit w/passcard
#3
17 Oct 2009 @ 1:54
i just read that on rss feed, man good thing im sticking around for the new home brew exploit, i just got my drive from Deal Extreme today and im loving every minuet of it!
Custom Computer rebuild 2.80GHZ@6cores/8GBRAM|3DS | WII|360|PS3|


#4
17 Oct 2009 @ 2:25
Seems i can't read or have extremely piss poor comprehension no where do i see any such OFFICIAL statement from microsoft or in any links that even remotely mentions anything related to the article unless they sell ms products & want to rid themselves of old stock
#5
17 Oct 2009 @ 2:28
jpizzle
Senior Member
this is bullshit! now all I have is a shitty 20gb HDD that can only hold one game :(
I hope this is only true for memory cards and not HDD
I hope this is only true for memory cards and not HDD
#6
17 Oct 2009 @ 2:33
bhetrick
AfterDawn Addict
Originally posted by scorpNZ:Huh?
Seems i can't read or have extremely piss poor comprehension no where do i see any such OFFICIAL statement from microsoft or in any links that even remotely mentions anything related to the article unless they sell ms products & want to rid themselves of old stock
I'm assuming you don't know who Major Nelson is. He's the programming director for xbox live.
#7
17 Oct 2009 @ 2:40
cee43ja1
AfterDawn Addict
one thing that has me thinking; doesn't the official HDD have a unique serial? so if the hddss.bin is ripped from it, there would be a bunch of the same ones on LIVE. i think microsoft wanted to wait before the release of the 250gig to do this.
ps2: v7 scph-39001 - independence exploit - hdloader 0.8c - maxtor 300gb hdd
(+[__]%) psp slim ta-085v1: 6.60 PRO B10
wii (powered by bootmii/priiloader): 4.1u - cIOSX_rev21 (base IOS57) - configurable usb loader v67c - wd scorpio black 7200rpm 320gig w/ ams venus ds2 enclosure
got a whole lot more to list . . .
(+[__]%) psp slim ta-085v1: 6.60 PRO B10
wii (powered by bootmii/priiloader): 4.1u - cIOSX_rev21 (base IOS57) - configurable usb loader v67c - wd scorpio black 7200rpm 320gig w/ ams venus ds2 enclosure
got a whole lot more to list . . .
#8
17 Oct 2009 @ 2:45
bhetrick
AfterDawn Addict
Originally posted by cee43ja1:That's it exactly. There's a ton of hdd's using the same ss.bin
one thing that has me thinking; doesn't the official HDD have a unique serial? so if the hddss.bin is ripped from it, there would be a bunch of the same ones on LIVE. i think microsoft wanted to wait before the release of the 250gig to do this.
#9
17 Oct 2009 @ 2:54
cee43ja1
AfterDawn Addict
Originally posted by bhetrick:then why only now are they stopping it?
That's it exactly. There's a ton of hdd's using the same ss.bin
they really don't know how to play their cards right.
This message has been edited since its posting. Latest edit was made on 17 Oct 2009 @ 2:55
ps2: v7 scph-39001 - independence exploit - hdloader 0.8c - maxtor 300gb hdd
(+[__]%) psp slim ta-085v1: 6.60 PRO B10
wii (powered by bootmii/priiloader): 4.1u - cIOSX_rev21 (base IOS57) - configurable usb loader v67c - wd scorpio black 7200rpm 320gig w/ ams venus ds2 enclosure
got a whole lot more to list . . .
(+[__]%) psp slim ta-085v1: 6.60 PRO B10
wii (powered by bootmii/priiloader): 4.1u - cIOSX_rev21 (base IOS57) - configurable usb loader v67c - wd scorpio black 7200rpm 320gig w/ ams venus ds2 enclosure
got a whole lot more to list . . .
#10
17 Oct 2009 @ 5:01
Originally posted by bhetrick:You are correct i didn't know who was till now,i thought it was just a website name...lol..
Originally posted by scorpNZ:Huh?
Seems i can't read or have extremely piss poor comprehension no where do i see any such OFFICIAL statement from microsoft or in any links that even remotely mentions anything related to the article unless they sell ms products & want to rid themselves of old stock
I'm assuming you don't know who Major Nelson is. He's the programming director for xbox live.
#12
17 Oct 2009 @ 9:13
Originally posted by cee43ja1:Yeah a ton of people getting use to the comfort of having a 120gb hdd and then having the rug pulled out from them right here at the busiest shopping season of the year...
Originally posted by bhetrick:then why only now are they stopping it?
That's it exactly. There's a ton of hdd's using the same ss.bin
they really don't know how to play their cards right.
Seems to me they saw that they were losing too much revenue from this and decided to do something about it.
I bet they are banking on everyone going and buying retail hdd's
Everyone gripes about how they will stop buying M$ products after they do things like this but in reality I think most people suck it up and buy what they need.
XBOX Halo Ed. = DuoX2 w/250gb HD
Xbox 360 Red Elite 120GB HDD = no-stealth 1.6 & XBReboot V3 & 1TB usb hdd
PS2 Slim = freemcboot v1.8 - PSP Black Slim = 5.00m33-6
Wii = w/ Blue XCM ii-case, Wiikey2 & softmodded
Xbox 360 Red Elite 120GB HDD = no-stealth 1.6 & XBReboot V3 & 1TB usb hdd
PS2 Slim = freemcboot v1.8 - PSP Black Slim = 5.00m33-6
Wii = w/ Blue XCM ii-case, Wiikey2 & softmodded
#13
17 Oct 2009 @ 11:12
gameover9
Suspended account
hmm. So the Hong Kong hard drives will be affected?
#15
17 Oct 2009 @ 12:51
bhetrick
AfterDawn Addict
Of course, no one but MS will know just what m.u.'s will be targeted. Maybe they'll detect the hddss.bin. Or maybe they'll detect hdd's with the missing partition. Or maybe it won't be any hdd's at all. Maybe just the modded memory cards. Who knows.
But myself, I always try to assume the worse and prepair for that. In this case that would be backing up any gamesaves you want. Your profile and dlc can always be redownloaded, but not saves.
But myself, I always try to assume the worse and prepair for that. In this case that would be backing up any gamesaves you want. Your profile and dlc can always be redownloaded, but not saves.
#16
17 Oct 2009 @ 12:53
qwert99
Senior Member
So if they are in fact banning HDDs based on the SS file, shouldn't it be a simple matter of merely creating a unique SS file for each HDD? MS may have a huge database of every HDD SS ever created, but I imagine the process is more like a CD key system for a PC application where the number is merely checked against some algorithm to determine if it looks legit or not. If that is the case, all that would need to be done is to figure that algorithm out (as CD key generator authors do all the time) and integrate that into one of the HDD hacking programs to automatically generate a unique serial each time.
#17
17 Oct 2009 @ 13:08
bhetrick
AfterDawn Addict
Originally posted by qwert99:That would work, but that's also the only thing standing in the way of not only individual hddss.bins, but also homebrew on the 360. No one but MS knows the algorithm.
So if they are in fact banning HDDs based on the SS file, shouldn't it be a simple matter of merely creating a unique SS file for each HDD? MS may have a huge database of every HDD SS ever created, but I imagine the process is more like a CD key system for a PC application where the number is merely checked against some algorithm to determine if it looks legit or not. If that is the case, all that would need to be done is to figure that algorithm out (as CD key generator authors do all the time) and integrate that into one of the HDD hacking programs to automatically generate a unique serial each time.
#18
17 Oct 2009 @ 13:13
qwert99
Senior Member
Sorry, I am not totally versed in the current state of homebrew. Figuring out the algo to the HDD's serial numbers is what is standing in the way of homebrew?
I am no crytologist, but I imagine that with such a massive amount of information available (all of the serials), pretty much all that is required is to plug as many of those numbers as possible into a database and start crunching numbers. It also seems to me that it simply hasn't been tried yet since there hasn't been a reason to. Sort of like why a scene group wouldn't bother creating a CD key gen for a PC app that merely asked for an 'optional' CD key.
This is purely speculation on my part.
I am no crytologist, but I imagine that with such a massive amount of information available (all of the serials), pretty much all that is required is to plug as many of those numbers as possible into a database and start crunching numbers. It also seems to me that it simply hasn't been tried yet since there hasn't been a reason to. Sort of like why a scene group wouldn't bother creating a CD key gen for a PC app that merely asked for an 'optional' CD key.
This is purely speculation on my part.
#19
17 Oct 2009 @ 13:24
bhetrick
AfterDawn Addict
Originally posted by qwert99:Well, no. What I was implying is that if hackers were able to figure it out for the hard drives, then they would also be able to apply it to the 360 itself. And there is no massive amount of info available for hackers (all the serials) or else they probably could move forward. There's not a vast amount of hdd serials available, there's only a handful, if that. That may be how MS will detect modded hdd's, because everyone's using the same serial.
Sorry, I am not totally versed in the current state of homebrew. Figuring out the algo to the HDD's serial numbers is what is standing in the way of homebrew?
I am no crytologist, but I imagine that with such a massive amount of information available (all of the serials), pretty much all that is required is to plug as many of those numbers as possible into a database and start crunching numbers. It also seems to me that it simply hasn't been tried yet since there hasn't been a reason to. Sort of like why a scene group wouldn't bother creating a CD key gen for a PC app that merely asked for an 'optional' CD key.
This message has been edited since its posting. Latest edit was made on 17 Oct 2009 @ 13:25
#20
17 Oct 2009 @ 13:41
qwert99
Senior Member
From what I understand, the reason homebrew is having a difficult go of it on the 360 is because running unsigned code on the 360 is proving to be pretty tough. I don't think the situation with the serials of HDDs and the situation with running unsigned code on the 360 are really very similar at all. That's a bit like saying if we could only figure out how to crack the HDD serial algo, we could then play games directly from the HDD without a DVD. The conclusion doesn't follow the premise.
But there is a massive amount of data, just waiting to be collected. Every person with a 360 and a HDD has a unique serial, so all one would need to do is start collecting that data in whatever way. They could solicit volunteers on the web for the info, or they could even go as far as a store clerk opening retail boxes and grabbing it, etc. There are lots of ways to go about it. I imagine they wouldn't even necessarily need a huge amount of them, only enough to be a representative sample.
And yes, everyone using the same serial on their modded HDD might be how MS will detect the modded HDDs. That's the point of creating a 'keygen' application for the serials in the first place.
I remember credit card number extrapolators that could be fed one single legit CC number and output countless, seemingly legit, variations on that number all the way back in 1996/1997. I imagine they were available before that as well, if I would have bothered looking.
I'm not saying that this would definitely work. I am just saying that it isn't as far-fetched as you may think.
But there is a massive amount of data, just waiting to be collected. Every person with a 360 and a HDD has a unique serial, so all one would need to do is start collecting that data in whatever way. They could solicit volunteers on the web for the info, or they could even go as far as a store clerk opening retail boxes and grabbing it, etc. There are lots of ways to go about it. I imagine they wouldn't even necessarily need a huge amount of them, only enough to be a representative sample.
And yes, everyone using the same serial on their modded HDD might be how MS will detect the modded HDDs. That's the point of creating a 'keygen' application for the serials in the first place.
I remember credit card number extrapolators that could be fed one single legit CC number and output countless, seemingly legit, variations on that number all the way back in 1996/1997. I imagine they were available before that as well, if I would have bothered looking.
I'm not saying that this would definitely work. I am just saying that it isn't as far-fetched as you may think.
#21
17 Oct 2009 @ 13:56
Well I hope ppl can still make their HDD bigger them self, The prices for authorized Xbox 360 storage device are very high. I dont even know how to do it yet, im waiting until I have my xbox to work on that.
Maybe they should make a program so ppl can store data on their site and charge a monthly REASONABLE price... OR... ppl already pay to be online! why not give something like that to gold members! Well idk they need to work something out, but i know i like that if i can do it my self and make it better why not lol.
Maybe they should make a program so ppl can store data on their site and charge a monthly REASONABLE price... OR... ppl already pay to be online! why not give something like that to gold members! Well idk they need to work something out, but i know i like that if i can do it my self and make it better why not lol.
#22
17 Oct 2009 @ 14:21
bhetrick
AfterDawn Addict
Originally posted by qwert99:I suppose I shouldn't have lumped the 360 homebrew in with the hard drive in my first statement, as you're still not seeing what I meant. And that's alright... my bad. I should have left homebrew out of it. I was assuming that you'd understand what I meant.
From what I understand, the reason homebrew is having a difficult go of it on the 360 is because running unsigned code on the 360 is proving to be pretty tough. I don't think the situation with the serials of HDDs and the situation with running unsigned code on the 360 are really very similar at all. That's a bit like saying if we could only figure out how to crack the HDD serial algo, we could then play games directly from the HDD without a DVD. The conclusion doesn't follow the premise.
But there is a massive amount of data, just waiting to be collected. Every person with a 360 and a HDD has a unique serial, so all one would need to do is start collecting that data in whatever way. They could solicit volunteers on the web for the info, or they could even go as far as a store clerk opening retail boxes and grabbing it, etc. There are lots of ways to go about it. I imagine they wouldn't even necessarily need a huge amount of them, only enough to be a representative sample.
And yes, everyone using the same serial on their modded HDD might be how MS will detect the modded HDDs. That's the point of creating a 'keygen' application for the serials in the first place.
I remember credit card number extrapolators that could be fed one single legit CC number and output countless, seemingly legit, variations on that number all the way back in 1996/1997. I imagine they were available before that as well, if I would have bothered looking.
I'm not saying that this would definitely work. I am just saying that it isn't as far-fetched as you may think.
Yes, the hard drive and the console are 2 separate situations. All I was getting at is that if it were possible to create an algorithm that'd work for the hard drive, then it probably wouldn't have been too hard to edit and apply that algorithm for the key that's used for the 360 itself. Or vice-versa.
#23
17 Oct 2009 @ 14:26
qwert99
Senior Member
I don't understand what you mean. What uncrackable key is out there that is preventing us from doing anything on the 360?
#24
17 Oct 2009 @ 14:48
bhetrick
AfterDawn Addict
Where did I say there's an uncrackable key?
All I said was that along with using an algorithm to create your own unique key for a hard drive, what I was getting at is wouldn't it be nice to just use some algorithm in conjunction with your console id (which you easily get from the dashboard) to come up with a usable key. Then you wouldn't have to go through the hassle of downgrading the kernal, etc.
The simple point being that an algorithm, whether it be for the hard drive or the console itself, would be a blessing. But it's obviously not an easily obtainable goal. I would thing the hackers would start with the easy options first, right?
But all this is getting way off topic.
All I said was that along with using an algorithm to create your own unique key for a hard drive, what I was getting at is wouldn't it be nice to just use some algorithm in conjunction with your console id (which you easily get from the dashboard) to come up with a usable key. Then you wouldn't have to go through the hassle of downgrading the kernal, etc.
The simple point being that an algorithm, whether it be for the hard drive or the console itself, would be a blessing. But it's obviously not an easily obtainable goal. I would thing the hackers would start with the easy options first, right?
But all this is getting way off topic.
#25
17 Oct 2009 @ 14:54
qwert99
Senior Member
Do you mean the DVD drive key? The reason nobody has bothered to try and crack the algo for that is that the drive key is married to the motherboard, and the key stored on the motherboard can't, at this time, be changed. There is no reason to bother trying to crack the DVD key algo since you wouldn't be able to change it on the motherboard itself anyway and therefore it would not benefit anyone. Now that there may be a benefit to cracking the algo of HDDs, somebody may decide to come along and make it happen. Until now, there has been no reason to.
If you have ever used a keygen for a PC game or app mere hours after it's been released, you know that cracking algos for CD keys and serials is not an incredibly difficult task in the hands of a skilled cracker.
If you have ever used a keygen for a PC game or app mere hours after it's been released, you know that cracking algos for CD keys and serials is not an incredibly difficult task in the hands of a skilled cracker.
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