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MarsIII MA 502, Apollo 7, DUO 2 SE, Neo12 or Magic V Plus
#1
26 Dec 2004 @ 23:44
mistatnn
Suspended due non-functional email address
Im gonna get a mod chip for my v9 ps2 and was wondering what would you guys pick between the MarsIII MA 502, Apollo 7, DUO 2 SE, Neo12 and Magic V Plus. The Neo12 is on sale for 19 bucks but im not sure if this chip is a bad one. Just give me some insight on what you think.
USC GAMECOCKS!!!!!!
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#2
27 Dec 2004 @ 0:00
devilhunt
AfterDawn Addict
my personal choice out of the listed chips would be the duo2se or magic v (if it's a genuine magic not a clone)
This message has been edited since its posting. Latest edit was made on 27 Dec 2004 @ 0:00
dvd loader http://members.cox.net/candrid2/index.html
identify your ps2 version http://www.modchip.com/ps2/ps2id.htm
using swapmagic got problem game check out http://www.swapmagicfix.com/
ntsc/pal patch http://www.geocities.com/jayteemaster2003/
identify your ps2 version http://www.modchip.com/ps2/ps2id.htm
using swapmagic got problem game check out http://www.swapmagicfix.com/
ntsc/pal patch http://www.geocities.com/jayteemaster2003/
#3
27 Jan 2005 @ 13:57
peterbob
Suspended due non-functional email address
stay away from neo 12 if you're not an expert solderer. I thought i was good enough for a 12 wire install , but that doesnt count the solder points , and believe me they are tough . neo12 is still not working and neither is my ver 9 ps2 . Thank god this mod was for my ps2 for the yukon , as i still have a working ver 5 in my house . but any one who reads this and has any help with the neo12 would be great.
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MarsIII MA 502, Apollo 7, DUO 2 SE, Neo12 or Magic V Plus

