(1)Weapons of MA§s Destruction Tut (2)----ADD PELICAN TO A MAP----- (3)Diffrent Sky TUT (4)Old Maps on Live (5)Adding Zoom to Any Weapon (6)Adding a jetpack (7)Flying Ghost TUT (8)How to make cool weapon effects for halo 2 (9)Intermediate: Play as a Hunter (10)Make a Lazer Point (11)First person warthog (12)Change your weapon spawn. (13)Make Other Team Have No Ammo You Have Unlimited (14)Projectile Color Change (15)Making a Death RAY out of any weapon (16)Make projectiles fall from the sky (17)EveryOne Can SuperJump (18)LandFill for Dummies (19)Throw Banshee Bombs (20)Take the Scope Off the BR (21)Change a Weapon's Aimer (22)Take a Turret off a Vehicle (23)Grenades Into Rockets (24)Super Punch (25)Changing Projectiles (26)Change Starting Weapon (27)Add a Scarab to Turf (28)Make Human Vehicles Faster (29)Change Grenades into Objects (30)Make a Tank Shoot a Beam of Death (31)Fighter Jet Warthog (32)Prevent Failed to Load Map (33)Simple Weapon Effects (34)Carry 3 Weapons No Dual wielding (35)Shoot Powerups (36)Increase Item Pickup Distance (37)Rapid Fire with DotHalo (38)Make a Weapon Shoot Stickies (39)Warthog turrent swaps (40)Longer Ranged Sword (41)Orange Main Menu (42)Make People Invincible (43)how to make everyone super jump (44)No Overheat on Plasma weapons (45)Apply Serenity Patches (46)Edit G4m3 Types And Profiles (47)How To Make Vehicles Leave Trails Of Fire (48)Making a PPF File In Dot HAlo (49)Shader swaping (50)Stop People from member locking (51)Flying Warthog For Everyone (52)Changing Jump Heights!!! (53)Changing run speed!!! (54)Changing Spawn weapon!!! (55)Changing what spawns where!!! (56)No Sliding in speed run!!! (57)Infinate Ammo, Fully Auto, and No Reload!!! (58)Changing what grenades look like when thrown!!! (59)Modding your xbox with the safe splinter cell files ---------------------------------------------------------------------------- (1)Weapons of M@ss Destruction Tut To all new people at modding (I feel that the word n00b is insulting so I'll stick with 'new people'), I see many of you seek the ways of the modder. Many of your new modding kind see that Weapons of M@ss Destruction are amusing. I will teach you this. Such as how to shoot rockets out of your pistol, to shoot tank shells from your warthog, very simple it is; projectile swap. 1. You have to first download HMT 3.5, the latest version out there of HMT. I'm @ssuming you want to mod powerful weapons, I know so, we've all been through that stage, even the great modders. 2. Extract HMT to a folder, and run the .exe in one of the files called 'HMT .v3.5', the .exe has the little icon that looks like a speaker and a musical sign called 'HaloMapTools'. 3. All right, first thing's first, BACK UP YOUR UNMODDED MAP FILE , 'backing up' your files means to copy your file and put it somewhere safe. For this example we'll use Blood Gulch, in the 'MAPS' folder, Blood Gulch is bloodgulch.map. The default directory is C:\Program Files\Microsoft G4m3s\Halo\MAPS. And if you put it on another drive, maybe D:\Program Files\Microsoft G4m3s\Halo\MAPS . And so forth. 4. In HMT, there is a little button in the bottom left hand corner called 'Open Map Folder', click on that black button, it'll ask for a directory, go and navigate to your bloodgulch.map file. Open it, it should show sections starting from 'Actor Variant'. Now, what you probably want is to have weapons shoot explosives. 5. Let's start with a pistol shooting rockets, down on the 'Projectile' section (the sections are partially in alphabetical order, from the letters inside the brackets). And double click on the section called 'Projectile', it should come up with a list of projectiles below it. Go to 'weapon\pistol\bullet' and click on it once, now, there should be a black button that says 'Swap', click on that, it should come up with a list of projectiles, choose weapons\rocket launcher\rocket twice as a double-click. Then click the black button that says 'Save'. Congratulations, you have successful swapped a projectile, swap the other projectiles as you want them to. Make sure that you save your work by pressing the 'Save' button each time. 6. When you are done, click the button at the bottom that says 'Close Map File', and make sure that your modded bloodgulch.map is in your Halo Maps folder. Run Halo, host a G4m3 (your mods only work when you host a G4m3) in Blood Gulch, and test out your Weapons of M@ss Destruction! Enjoy ---------------------------------------------------------------------------- (2)----ADD PELICAN TO A MAP----- Step-1 Open Maps First, open Insolence. Now, open the multiplayer map in which you would like to play with the driveable pelican. Also open 05a_deltaapproach.map. Step-2 Drag and Drop To add the vehicle you must drag over the vehicle pelican. It will drag over the other pelican vehicles for you. Navigate your way to the pelican under the vehi tag. Drag and drop it from 05a_deltaapproach.map to your map that you want the pelican in. Step-3 MoveBox Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. It didn't, it just has to do a lot of file reading & writing at this point, so let it be. When the move is done, the box will go away. Step-4 Close unneeded maps Close 05a_deltaapproach.map Step-5 Fix Seats Since this vehicle was made for campaign you are going to need to change many string indincies. Select the pelican vehicle and double click it. Then underneath the change plugins there should be the following text "IFP Plugin -"Vehi"Edit mode". Click it and it will change and say "IFP Plugin-"Vehi"Dev mode". From there go to Unknown 11 under Reflexives. Underneath the words "Author: Iron_Forge" There is a drop down bar with and arrow on the right side with a bunch of numbers. We will only need to edit 0-11. Under the 0 change the first string ID to "warthog_d". Then you are done. Go to 1, and change the first string ID to "spectre_p_r". Do the same for 2-10. For number 11 change the first string ID to "warthog_g". Step-6 Adding the pelican First go to 'map options' in the upper left corner and go to 'sort by path'. Then click multiplayer, and select "multiplayermultiplayer_globals.mulg". Double click it. Got to Dev mode and choose unkown 2. Choose uknown 2 under that, and choose number 2 in the upper left drop down box. Double click the ID and change it to pelican, you can do the same for number 3, then there are no more tanks, only pelicans. Step-7 Fix encryption Go to 'map options' in the upper left, and click 'fix map signature' and wait 10-20 seconds, usually less. Then ftp it over to your xbox and enjoy. Note: The pelican will be flipping wildly, but if you flip it and hold x near the drivers seat you will get in and drive. ---------------------------------------------------------------------------- (3)Diffrent Sky TUT 1. open up guerilla. 2. go to file>new> and select sky from the list. 3. now click on the "...." next to model and open up the tags\sky\space\space.gbxmodel 4. now give the outdoor abient radiosity color and outdoor fog color similar values to the ones i have. or just click the color box next to the values on the right and choose your own colors. 5. now click on the add button for the lights section followed by choosing the sunflare effect in the tags\sky\space\sun in space.lens_flare 6. now choose the color and set it to a very light yellow like so 7. check the affects exterior button, give it a power of about 1.7, set the test distance to 50, set directions y and p to *-30 and 25* to get the sun over the galaxy, and give it a diameter of about .2. all of this is indicated in the following picture 8. save the sky 9. now edit your scenario to use this sky and now you have a new sky! ByaRkRaZ0r ---------------------------------------------------------------------------- (4)Old Maps on Live Modded ascension? Want to show everyone online? Can't? Now you can! All you need ------------- MapConverterPRO In order for me to play my modded ascension online, i will need to replace one of the dl maps with it. With the MapConverterPRO i can do this with ease For this tutorial i will replace warlock with ascension -------- 1.Open up ascension in the MapConverterPRO 2. Click on the dropdown box4.Select Warlock 5.Hit convert 6.Now ascension reads as warlock 7.Now create an FTP connection and go to the folder which has the maps containment and warlock in 8.Delete warlock 9.Copy ascension over 10.Double-click it and rename it to warlock.map 11.Now restart your xbox with Halo2 in, start up the warlock map and it'll bring up ascension Anyone who tries to join will not be able to unless they also have ascension instead of warlock Hope this helps This can also be used to play the mimesis maps online, Hurray! ---------------------------------------------------------------------------- (5)Adding Zoom to Any Weapon ok, i was bored and rather cleaning my room i thought to do something mindless, pontless, but help the community 1. Make your model and so forth 2. When making your .weapon for your weapon go to zoom. For a simple, pistol, like scope do zoom level 1...2 to 2...for a sniper do levels 2..2 to 5 or whatever. You can make it zoom as many times (im guessing) and as far (still guessing) 3. open the weapon your got the gbx tag from and look for <name>.weapon_hud_interface. 4. save as <your weapon>.weapon_hud_interface 5. Scroll down untill you get to crosshairs...if you have a weapon that does zoom go to step 6. If not go to step 9 with: 6. look through the weapon_hud_crosshairs untill you get a zoom crosshair for mutliplayer. 7. Now in the bitmap you open and (if you want to change it) look at ui/hud/bitmaps/ and then sniper (pistol has none) and choose a sniper crosshair for zoomed. 8.(optional) If you have a custom one go to the folder you have it for and open it up. without: 9. go to crosshairs and make a new weapon_hud_crosshairs. Make it a zoom for multiplayer. 10. For bitmaps look at steps 7+8 11. make a new crosshairs overlays. 12. change whatever you want. colors , anything 13. at the bottom of croshairs overlays is the flags. click only show when zoomed. and if you want different bitmaps for different zoomes make a new crosshair do zoom multiplayer. New bitmap. make a new overlay and click one zoom level. this is also for making custom retulciles for weapons. Make a new aiming crosshair for mutliplayer...put in the bitmap and go ahead with the overlay. but you should click dont show when zoomed hope this helps ---------------------------------------------------------------------------- (6)Adding a jetpack Written by Infection - Format by insolence.epgservers.net Step 1- Open Maps First, open Insolence. Now, open the multiplayer map in which would like use the Jetpack. Also open any campaign map in which contains the Jetpack. For this tutorial I will use lockout.map and 01b_spacestation.map. Step 2- Drag & Drop What we will need to drag over now is the hlmt tag of the jetpack objects\characters\elite\elite_jetpack\elite_jetpa ck . Left click it once to select it, then left click again and drag & drop the tag into lockout.map. It will add it recursively. Step 3- MoveBox Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. it didn't, it just has to do a lot of file reading & writing at this point, so let it be. When the move is done, this box will go away. You can now close your campaign map. Step 4- Making it driveable After you have moved the hlmt tag of the jetpack you now have the option to choose whatever vehicle you want to replace it with (banshee,warthog,ghost,etc) , but I will just explain to you how to make it so you can drive it and shoot it with other weapons at the same time. Go to the weap tag and click the sentinelbeam , then dependencies and swap the hlmt with the objects\characters\elite\elite_jetpack\elite_jetpa ck and null out the proj . Now go to the hlmt tag then warthog click dependencies and null out all effects! REMEMBER ONLY NULL OUT ALL EFFECTS IN WARTHOG HLMT TAG after you finished nulling out all the effects swap the coll and phmo with the ghost. , after you have finished that go to the mode tag and null out the following dependencies of the tags : objects\vehicles\warthog\garbage\bumper\bumper objects\vehicles\warthog\garbage\hubcap\hubcap objects\vehicles\warthog\garbage\lb_fender\lb_fend er objects\vehicles\warthog\garbage\lf_fender\lf_fend er objects\vehicles\warthog\garbage\rb_fender\rb_fend er objects\vehicles\warthog\garbage\rf_fender\rf_fend er objects\vehicles\warthog\garbage\sailpanel\sailpan el objects\vehicles\warthog\garbage\tire\tire objects\vehicles\warthog\garbage\winch\winch objects\vehicles\warthog\turrets\chaingun\chaingun objects\vehicles\warthog\turrets\chaingun\garbage\ shield_garbage\shield_garbage objects\vehicles\warthog\turrets\gauss\gauss objects\vehicles\warthog\warthog ok after you nulled out all the warthog's shaders , go to the vehi tag and click objects\vehicles\warthog\warthog Click the tag editor(meta editor) and check the flying box , then go to the seats drop-down tab and put it on 0, now uncheck fire weapon and check enable hud so you'll have a hud.Now go back to the seat drop-down tab and put it on 1 and check disable seat then go to dependencies and swap the warthog_horn weapon with the sentinelbeam. Congrats your warthog is now a jetpack. Step 5- Placing the Jetpack(Warthog) Go to the itmc tag then find the shotgun , then go to dependencies and swap the shotgun weap with wartho vehi. Step 6- Fix Encryption Select "Fix Map Encryption" from the Map Options menu, close the map, and FTP it up to the Xbox. ----------------------------------------------------------------------------- (7)Flying Ghost TUT Open up HMT, and open up Bloodgulch.map. Now if you haven’t used HMT before, you are going to love it! You can do so much with it – change the model of a vehicle, cange/edit textures, swap projectiles, make vehicles go faster, I could make a very long list of all the things you can do in HMT. Fool around with it. It’s a nice program. In HMT, all the tags are neatly organized into tabs. Some of the tabs are Bitmap, Collision Model, Sky, Sound, Weapon, etc…. And they all have a 3 or 4 letter abbreviation in front of them. So, your screen should be full of little things that look like this: [effe] Effect (350 Items) 350 items means that there are 350 tags in that section. So, scroll down to the tag that looks like [vehi] Vehicle (6 items) Then click that little + to the right of the tag. Then 6 tags will appear below the vehicle tab. So, it should look like this: Then, click on the tab that looks like vehicles/ghost/ghost_mp. This is the tag for the ghost. After you click that, a box on the left should fill with information you can edit and mess around with. All you have to do to make it so the ghost can fly is change the Vehicle ID from Ghost/Wraith to Drop Ship/Pelican. That’s it!!!! Now your screen should look like this: That’s all you have to do! HMT has already edited your map file for you, so there is no need to save. Open up Halo, and fly around in your new flyable ghost! You may want to make your ghost faster, all you have to do is change the max forward speed up a little. A tiny bit makes a huge difference. Good Luck! ----------------------------------------------------------------------------- (8)How to make cool weapon effects for halo 2 Ok well first of all let me tell you something because before you make weapon effects you have to have effect literacy, which basically means you need to know the basics of it so you can tell what other people did and stuff and so you can even visualize you effects before you make them. Effects are made up of three different tags, which are prt3 (particle), pmov (particle physics), and PRTM (particle model), which is barely ever used, but I like to use because you can get some cool effects with it sometimes. Another thing you need to know is that not all weapons have a contrail some have effects as a contrail like the rocket launcher and needler and some don’t even have a contrail of any sort at all like the magnum and battle rifle. A contrail is basically the effect that follows behind the projectile as it travels. If a weapon doesn’t have a contrail then you can swap projectiles so it does and if you plan on using that projectile again then that’s when insolence comes in use and you can duplicate the projectile and the effects that are tied with it such as for the rocket launcher projectile, it has the rocket exhaust effect and the rocket detonation effect which you can edit the prt3, and pmov dependencies for it to make it look different. For a lot of effects that use pmov I like to change the tag to prt3 or PRTM because pmov doesn’t really give any cool looks for the effects at all. For this tutorial we are going to edit the rocket launcher. To start open up foundation.map (you can use whatever map you want for your own effects) in a map editor (I like to use dothalo for swapping dependencies). Then locate the projectile tag (short form is proj) and click the rocket projectile. Look at it’s dependencies. Their should only be two different effects which should be (effects\impact\explosion_large\rocket_launcher\ro cket_detonation) and (effects\objects\weapons\support_high\rocket_launc her\rocket_exhaust). If you’re using dothalo click the rocket exhaust effect and then click “Goto Tagâ€?. Now since you are at the rocket exhaust effect you should see 4 prt3 dependencies and 1 pmov dependency. Now swap the prt3 dependencies around with other prt3 dependencies and swap the pmov dependency with another pmov dependency to your liking. Make sure when you swap a dependency you click save changes so the swap stays how you put it. Then do the same exact thing to the rocket detonation effect. After you’re done resign the map and close it. Then ftp the map to your xbox and test out your new rocket launcher effect. What I like to do is only swap one dependency for prt3 and null out all other dependencies in the effect so that the only one that shows is the one that I changed it to. Now you’re probably thinking why in the world would you do that but really if you want to become good at this you need to know what each prt3 looks like so you can have an idea of what you’re effects are going to be like. I also like to do this for PRTM and pmov. Also you can also edit the bitmaps for effects to change color of effects and shape. Good luck making effects : ) Literacy: The condition or quality of being knowledgeable in a particular subject or field Contrail: A visible trail of streaks or cloud of some sort created from a projectile model or just the projectile itself ----------------------------------------------------------------------------- (9)Intermediate: Play as a Hunter Difficulty: 3/5 Skill: Intermediate Programs needed for this tutorial: Insolence Maps needed: Any multiplayer map Single player map: 03a_oldmombasa single_player_shared.map Step 1: Open up Insolence and open up 03a_oldmombasa.map. Step 2: Open the multiplayer map you wish to play as a Hunter on. Step 3: On the 03a_oldmombasa window select the bipd tag. You should see the Hunter tag: objects/characters/hunter/hunter. Left click and drag it over to the multiplayer map. A statusbox will appear and show you what Insolence is currently doing. You will get a pop-up saying to locate the single_player_shared.map file. Find this and allow Insolence to finish. Insolence may appeared to have frozen, just leave it be. I tend to leave it for 10 mins and when I get back it is finished. Step 4: Once the Hunter bipd tag has been transfered across to the multiplayer map you can close the single player map 03a_oldmombasa. However the Hunter is no where near playable yet. Step 5 Replacing Multiplayer Character: Locate the [bipd] tag and click on the character you want to replace with a Hunter. I am using an Elite. Click on the 'edit mode' to change to dev mode. Now click 'all dependencies'. Now on 'Object Properties' change the objects\characters\elite\elite to objects\characters\hunter\hunter. Now if you play as an Elite you will be a hunter. Step 6 Placing Hunter's Weapon on the map: Open the [itmc] tag. This shows the list of the all weapons placed on the map. Choose which one you want to replace with the hunters weapon. I am using the Plasma Pistol. Click Item Permutations, then visible dependencies, it should say objects/weapons/pistol/plasma_pistol/plasma_pistol. Double click this and change it to objects/characters/hunter/hunter_particle_cannon/hunter_particle_cannon. The plasma pistol has been replaced with the Hunter's weapon! However the plasma pistol will not show up on the map. Don't worry though! If you walk over where the plasma pistol should be on the map, if you are playing as a Hunter, you will automatically pick up the particle cannon and be able to perform melee attacks! Step 7 Fixing Sounds: Open the [hlmt] tag and click on objects/characters/hunter/hunter to open it. Click the 'edit mode' again to change to dev mode. Under Reflexives select variation. Then click all dependencies. You should now see a table with sound/dialog/combat/hunter. Double click it and select Nulled Out. Now open the [bipd] tag and select the hunter. Click visible dependencies. Change the variable effects/materials/objects/characters/hunter to effects/materials/objects/characters/elite. Step 8 Weapon Sounds: Click on the [weap] tag and click the objects/characters/hunter/hunter_particle_cannon/hunter_particle_cannon. Under Reflexives, select Attachments and change sound/weapons/hunter_cannon/hunter_cannon_loop/hunter_cannon_loop to Nulled Out. Step 9 Fixing the Weapon Projectile: Open the [proj] tag and click objects/characters/hunter/hunter_particle_cannon/projectiles/particle_cannon_ component. Click Visual Dependencies, and find sound/weapons/hunter_cannon/hunter_cannon_flyby. Change this to Nulled Out. ##FINISHED! ----------------------------------------------------------------------------- (10)Make a Lazer Point ok first you need to turnon the flash light for the masterchief then go to the light tag and go to masterchief\flashlight_1p change the light intensity and burst to 3 change both red colors to 1 or higher and all the other colors to 0 set the radius of light to 0.1 and then radiusof light 2 to 0.01 set the z position to 0.35 do the same thing for flashlight_3p ----------------------------------------------------------------------------- (11)First person warthog Click the first person button under any vehi tag. By SomewhereIntheworld ----------------------------------------------------------------------------- (12)Change your weapon spawn. I will be using SMG to BR on Warlock. Go to [WEAP] tag and highlight ...\rifle\battle_rifle\battle_rifle. Copy the meta offset in the top left of the Tags window. Now highlight ...rifle\smg\smg. Delete the meta offset and copy the meta offset from the BattleRifle. Re-Sign. Done. ----------------------------------------------------------------------------- (13)Make Other Team Have No Ammo You Have Unlimited First Open up Dot Halo and scroll down to the WEAP tag. Then go to what ever weapon you want I'm going to use the SMG. In the tag editer window scroll down to clip and click 0. Then Change deplete ammo and recharg ammo to 1000. Change everything else to 1 ----------------------------------------------------------------------------- (14)Projectile Color Change Step 1- Open Dothalo and the preferred map of your choice. Ill use Triplicate.map aka. Terminal Step 2- Go to the [Proj] tag and then choose your projectile of choice. Im going to use the plasma rifle Step 3- Once you have your projectile of choice go to the Dependincies/Lone IDs window. There should be a bunch of words that are listed. Then look for something like this objects\weapons\rifle\plasma_rifle\damage_effects\ plasma_rifle_bolt, it should be a jpt! tag Step 4- Now go to the Tag Cl@ss in the Dependencies window and look for the [ligh] tag, then go to the 2nd scroll window where it says Null. Step 5- Once in the [ligh] tag there should be things like scenarios/....sphere yellow and the other things in the G4m3 involved with colors/light Step 6- Ill choose scenarios/.....sphere yellow, once you click your color go straight to to the Save Changes button on the Dependincies/Lone IDs window right next to the GoTo Cl@ss like this: ----------------------------------------------------------------------------- (15)Making a Death RAY out of any weapon You need H2X and DotHalo Step 1 open H2X and open ur map and go to the weap you want to make a death ray for this tut i will be using a plasma rifle now salect the plamsa rifle click meta editor click the fireing type tab and make sure thay are set as follows 0 ID 0 Trigger ID -1 Secondary Fire (Y/N) 0 SF Value 0 SF Value 0 SF ID then click the projectile tab then under minimum and maximum ROF (RATE OF FIRE) type 0 thin in the trigger delay box type 0 this in the muzzle climb box but 0 and then if the weap you are workin on is a plamsa weap (mine is) you go down two Age Per Round and type 0 and go to Heat Per Round and type 0 (this well make the plasma weap never overheat and then hit the blue save changes button and then the white and close H2X NOTE: if your weapon you want want to make a death ray out of is a human type when you get into dot halo go to the weapon tags and go to the weap you want and open it up click on the clip box thin hit 0 in the drop down box then edit the ammo and make all the ammo values 10000 this well make no reload and alot of ammo holding the trigger down it take around four mins to empty a human fully auto weap with that much ammo so you should be fine Step 2 open Dothalo open ur map (the one you just edited in H2X) go to the weap tag the go to (the weap you were working on in H2X) in the tag editor scrowl down to projectile then hit 0 in the drop down box (this is where it starts becomming the death ray) type 10 or 15 in the bullets per shot box not anymore then 15 cuz it makes the G4m3 lag when you shoot it cuz of the ROF ok after that go to the Minimum and Maximum spreads if you want the ray to be skinny really dence type in the sniper rifle spreads if you want it to be in the middle kinda type the human turret spread values if you want it to be large then type the ones from the shot gun thay are as follows The Sniper Rifle Values Minimum Spread: 0.008726646 Maximum Spread: 0.008726646 The Human turret Values Minimum Spread: 0.008726646 Maximum Spread: 0.01745329 The shot gun Values Minimum Spread: 0.1396263 Minimum Spread: 0.1745329 Ok after you have changed the spread values to the new ones of your choice hit save changes then go to the projectile tags and edit the plasma rifle bolt or what every your weap / death ray shoots im using the plasma rifle bolts open up the plasma rifle bolt tag and scrowl down and Change the initial speeds and finel speeds to how ever fast you want the ray to go i find that 1500 is fast enuf it doesnt really need to be anyfaster and then hit save changes and ur done Cool extras Beat downs... go to the weap tag go to the weap you just made into a death ray go to the depedencies of that weap and Swap all the JPT! damage_ effects melees to that of sword melees (one hit beat downs makes me feel all worm and fuzzy inside smile.gif ) Shaders..go to the mode tag go to the weap you just made into a death ray and click it go to its dependencies and swap its shadders Note: the LOD shadder of a weap is what it looks like from far away other then that most are self explanatory allso after your down swappin the shaders of that go to the FP (First person shadders) you hafta change those to if you want it to still look deff when you have it in your hand ----------------------------------------------------------------------------- (16)Make projectiles fall from the sky This is pretty simple. Tutorial for DotHalo First, if you want the propjectile to be an actual projectile, open it in the projectile tag and change the Starting and Final Speed in the tag editor to 0, so it will fall straight down. If you want it to shoot a bipd, or something from the bloc or mach tag, then you dont need this step. Second, go to the rocket launcher or plasma pistol in the [weap] tag and change the projectile(s) in the Dependencies Window to the projectile you changed in step 1. Third. Scroll down in the tag editor to the Projectile section and click on the drop down box. Choose 0 if you changed the top projectile, and choose 1 if you changed the second projectile. When the page refreshed scroll down again. Change the bullets per shot to to however many you want to fall from the sky. I suggest 10 for rockets and brute shots, 18 for grenades, and 1 for wraith shot. Then change the X Spawn Coord to however far ahead of you you want them to fall. (I suggest anywhere 10-15). Then change the Z Spawn Coord to 15. Hope this is useful and easy to understand ----------------------------------------------------------------------------- (17)EveryOne Can SuperJump step 1-open dot halo and the map u want everyone to superjump on step 2-go to [bipd]biped and select a charater step 3-go to jump hieght in the tag editor and change it to at least 500 and save changes,do with all the charaters if u want step 4-go to [phmo]physics model and select the charater step 5-go to the tag editor and uncheck the alive box step 6-change the object weight to 0 step 7-save changes and fix encryption Have Fun! I'm not sure if the jump hieght has to be 500 but mine didnt work when I put it on 15 ----------------------------------------------------------------------------- (18)LandFill for Dummies Use the program in the files section (in my Aiov2 Tools) to add Single_Player_Shared.map to the main menu after you have Halo 2 on Your Hard drive but for right now go into dothalo and open the main map then go to globals and add Single_Player_Shared.map and make sure you Single_Player_Shared.map in your map section on your hdd. (Landfill is Bungies test level its just a gray box with lots of stuff i it ex: elite) ----------------------------------------------------------------------------- (19)Throw Banshee Bombs 1)open a map in dothalo 2)go to the proj tag 3)click on banshee bomb and copy its meta offset 4)go down to frag grenade and click on it 5)paste the meta offset of the banshee bomb onto the frag grenade and save tag changes 6)fix encryption Everyone can see!!!! ----------------------------------------------------------------------------- (20)Take the Scope Off the BR 1)open a map in dothalo 2)go to the mode tag and find the fp battle rifle and null out its dependencies 3)optional do the same thing for the other scope 4)then go to the shad tag and null out the br scopes dependencies there 5)fix encryption ----------------------------------------------------------------------------- (21)Change a Weapon's Aimer 1)open a map in dothalo 2)go to the weap tag and select the weapon you want to change 3)in the dependencies window you should see the nhdt tag 4)click on it and in the dependencie drop down box change it to whatever you want 5)save changes and resign ----------------------------------------------------------------------------- (22)Take a Turret off a Vehicle select a vehicle turret in dothalo in the dependencies window null out everything and save changes one at a time fix encryption and resign ----------------------------------------------------------------------------- (23)Grenades Into Rockets 1)open a map in dothalo 2)go to the projectile tag 3)ill use rocket and frags for this tut 4)copy the meta offset of the rocket 5)paste the meta offset of the rocket onto the frag and save changes 6)fix enceyption and done! ----------------------------------------------------------------------------- (24)Super Punch 1)open a map up 2)Go to the ipt! tag and click it 3)Then go down and click Strike Damage 4)Change the force to 150 save changes and fix encryption and ur done ----------------------------------------------------------------------------- (25)Changing Projectiles 1)open a map in dothalo 2)Now scroll down until you see the weapon tag, click it 3)Now click the weapon that u want to change the projectile 4)Now go to the Dependencies window and click on the projectile tag 5)Now drop the Dependencies/LoneIds bar and click on the projectile you want to change it to Now save changes and Fix Encryption and ftp it to ur xbox and your done ----------------------------------------------------------------------------- (26)Change Starting Weapon First Open a map in dothalo Now go to [itmc] Item Collection I will be changing the SMG so we can spawn with our BR so just click MultiPlayer/Single_Weapons/SMG Now Go to the right that is the dependency window Now CLick weap - objects/weapons/rifle/smg/smg Now click on the Dependencies/LoneId drop and choose objects\weapons\rifle\battle_rifle\battle_rifle Now click Save Changes and a window should pop up Click OK and you are done! You can change this to change you starting weapons, weapons on map or even make a vehicle spawn where a weapon would be. ---------------------------------------------------------------------------- (27)Add a Scarab to Turf 1)open turf.map in dothalo 2)go to the [itmc] item collection tag 3)click on sniper rifle 4)in the dependencies window click on sniper rifle again 5)drop down the tag cl@ss box and select mach 6)drop down the depencie/loneI.D. box and select scarab 7)save changes,fix encryption and your done note:this method can also be used to add vehicles to maps ----------------------------------------------------------------------------- (28)Make Human Vehicles Faster 1)first open a map in dothalo 2)then go down to the [vehi] vehicle tag and select the vehicle you want. 3)in the tag editor change the reverse speed, reverse speed accel, human vehi speed, and human overall speed to 5 or higher. 4) change the human vehi handling to 2 5)save tag changes,fix encryption and your done ----------------------------------------------------------------------------- (29)Change Grenades into Objects 1)open a map in dothalo 2)go to the [itmc]Item Collection tag 3)select the grenade you want to change 4)click on the grenade in the dependendencies window 5)in the dependecies\loneIDs\reflexives window drop down the tag cl@ss box and change it to the tag that you want 6)then drop down the dependcie\loneID box and select what you want to change it with 7)save changes and fix encryption ----------------------------------------------------------------------------- (30)Make a Tank Shoot a Beam of Death 1)open a map in dothalo 2)go down to the [weap]weapon tag 3)select objects\vehicles\scorpion\turrets\weapon\cannon_tu rrets 4)go to the tag editor 5)go down to projectile and change it to projectile 0 6)make bullets per shot 1 7)make minumum and maximum rate of fire 1000 8)make minimum and maximum spread 0 9)switch it to projectile 1and do the same thing 10)save changes to the tag 11)now switch it to objects\vehicles\scorpion\turrets\weapon\cannon_tu rrets_mp and do the same thing you did for bjects\vehicles\scorpion\turrets\weapon\cannon_tur rets 12)save changes to the tag,fix encryption and your done ---------------------------------------------------------------------------- (31)Fighter Jet Warthog 1)open a map in dothalo 2)go to the vehi tag and choose warthog 3)in the tag editor under Vehicle ID click on banshee and under physics click flying 4)optional: under boost check the box has boost 5)save tag changes 6)in the dependencies window click on the weap and change it to rocket launcher 7)save changes and fix encryption ---------------------------------------------------------------------------- (32)Prevent Failed to Load Map Every Halo 2 map files have a unique signature. When you open and edit a map in dothalo or apply a PPF patch to a map its signature changes. Halo 2 looks for these unique signature. If you put on a modded map with a different signature Halo 2 will not load it and you will get the 'You failed to load the map' To play the new maps modded online you need to make the signature go back to its original state. To do this simply download The aio V2 installer Open the Map Resigner and open the map you want to load. You will see its current signature next to the map name and the map's original signature in the box. If you modded the map you will see a difference in numbers and letters. Click the button 'Resign' and the signature will go back to its original state! The map will now load! FTP this onto your xbox. NOTE: Everytime you mod the map you will need to fix the map's signature before you put it onto your xbox or it will not load!!! BTW I know most modders know this but it for complete beginners as most do not know how to get their maps loading. Also I do know Azzid posted about this in the sticky but I thought I would make it clearer as people still post about it. ----------------------------------------------------------------------------- (33)Simple Weapon Effects Ok So you want to make those cool effects? Well you can, but to an extact seeing this is just begginer version. 1) Open your map in Dothalo. 2) Go to the effects tag. 3) Go to the weapon you want to mod the effects It should have a firing don't do like a trigger etc. 4)Edit the prv3's and Prt's I think those are the names fix encytion. ----------------------------------------------------------------------------- (34)Carry 3 Weapons No Dual wielding Description: This tutorial will show you how to carry three weapons like Rocket Luncher, Sword, and Sniper. This is NOT duel wilding either. Requirements: DotHalo or H2Edit Steps: 1) In the Tags window go and open the weap tag and select objects\weapons\melee\energy_blade\energy_blade. 2) In the Tag Editor window put a check mark on Enable Extra Weapon. 3) Click Saves Changes and Fix Encryptions and your done. Note: This will only work for the sword and no other weapon. So you can carry three weapons as long as one of them is a sword. ----------------------------------------------------------------------------- (35)Shoot Powerups open the weap tag and selct the plasma pistol go into the dependencies/loneids and find the two projectiles[proj] select either one bring down the top dropdown list and find the eqip tag. then ion the bottom dropdown select objects/powerups/active camouflage/ active camouflage for active camo objects/ powerups/overshields/overshields to make it spawn overshields hit save changes and your done ----------------------------------------------------------------------------- (36)Increase Item Pickup Distance 1)open a map on dothalo 2)go down to the [bipd] biped tag 3)select elite mp or masterchief mp 4)go to tag editor 5) change the item pickup distance to whatever you want 6) save changes to the tag,fix encryption and your done ----------------------------------------------------------------------------- (37)Rapid Fire with DotHalo Many people think that you need H2X to make weapons fire fast, wrong. You can do it in DotHalo too. First, select the map you want to apply it to.(For this example, i'm using Midship). Then, go to Tags. Scroll down to the [weap] tag and click the + to expand it. After that, scroll down and click objects\weapons\rifle\battle_rifle\battle_rifle. Then, at the top of the screen, click Windows, then, Tag Editor. *After that, scroll down to the Firing Type,click the drop-down menu and hit '0' then click 'fully automatic'. (You will need the new weap.xml plugin) Then scroll down and click 'clip' and in the dropdown menu, click '0'. Then put the deplete ammo and the recharge ammo to 10000 (ten thousand), which makes it infinite. Then, go to projectile, and in the dropdown menu, click '0'. Bullets per shot, 1. Minimum rate of fire, 15, maximum rate of fire, 15. Shots per burst 0, muzzle climb, 0, the two spread accuracy's have to be 0 (zero). __________________________________________________ ________________________________________ *Note: You HAVE to make the firing type 'fully automatic' or it won't work. Just go to google and go to a4h.us the website, it should have the updated weap.xml plugin, if not, search on google. And voila, you should have an unlimited, fully automatic Battle Rifle for Midship. (This works on any map.) ---------------------------------------------------------------------------- (38)Make a Weapon Shoot Stickies 1)open a map in dothalo 2)go to [weap] weapon tag 3) select sniper rifle 4)in the dependencies\reflexives\lone i.d.'s window highlight the proj-objects\weapons\rifle\sniper_rifle\projectiles\sni per_rifle 5)drop down the dependencie/loneI.D. and select objects\weapons\grenade\plasma_grenade\plasma_gren ade 6)save changes 7)now go to the [proj] and select plasma grenade 8)go to the tag editor and change the inital projectile speed and the final projectile speed to 400 9)save tag changes and fix encryption ----------------------------------------------------------------------------- (39)Warthog turrent swaps First off all: Don't forget to wright down your meta offset codes! bacause you'll have to EXCHANGE the meta offsets,or else the G4m3 will not load! Open dothalo and go to the [vehi] tag and change the meta offset of objects\vehicles\warthog\turrets\chaingun\chaingun to objects\vehicles\scorpion\turrets\cannon\cannon_mp -- save changes And the meta offsets of objects\vehicles\scorpion\turrets\cannon\cannon_mp to objects\vehicles\warthog\turrets\chaingun\chaingun -- save changes The part above puts a wh turret on a scorpion and a scorpion turret on a wh ---- now go back to objects\vehicles\warthog\turrets\chaingun\chaingun in the [vehi] tag again and go to the dependencies window. Now change weap - objects\vehicles\scorpion\turrets\cannon\weapon\ca nnon_turret_mp to weap - objects\vehicles\warthog\turrets\chaingun\weapon\c haingun_turret -- save changes So far we have a tank turret on the back of our warthog wich can be opperated from the driver's seat ---- Now let's make it look like an acctual turret. Go to the [mode] tag and go to objects\vehicles\warthog\turrets\chaingun\chaingun and change it's meta offset to objects\vehicles\scorpion\turrets\cannon\cannon -- save changes Now change the meta offset of the objects\vehicles\scorpion\turrets\cannon\cannon to objects\vehicles\warthog\turrets\chaingun\chaingun -- save changes This last part gave us back the wh turret on our warthog and the gun back on the scorpion like it should be normally. ---- Last but not least, go back to the [vehi] tag and go to vehi - objects\vehicles\warthog\warthog and go to the tag editor and scroll down to the second "seats" dropdown box and change it to 0 and scroll back down again. Now disable Fire Weapon (H), this should disable your horn so you won't hear it while shooting. Now save changes, fix encryption and sign your map Here's your drivable warthog with it's turret opperated from the drivers seat. (people joining your G4m3 will not see you shoot your turret, but you can kill them to prove it ----------------------------------------------------------------------------- (40)Longer Ranged Sword Description: This tutorial will show you how to make the sword have long range. This is a pretty easy tutorial and works online Requirements -DotHalo or H2Edit Open up the map that you want the to change the sword range at in your editor In the Tags window, click on + [weap] Weapons and click the Sword (objects\weapons\melee\energy_blade\energy_blade) In the Tag Editor window go and change the Aquire target distance to whatever you wish then save & sign your work and put it into your xbox and enjoy. ----------------------------------------------------------------------------- (41)Orange Main Menu Step 1 Open DotHalo. Go to Scenario>ui>mainmenu>mainmenu.scr Step 2 Double click it. Step 3 As soon as it's done loading, click on the Dependencies box. Go to the bottom of the list. Step 4 Null out the last two dependencies on the list, making sure you save them one at a time. Step 5 Re-Sign and you're done ---------------------------------------------------------------------------- (42)Make People Invincible 1)open a map in dothalo 2)go down to the [hlmt]object property 3)select the character you want to be invincible 4)in the tag editor under object type switch it to Inanimate Object 5)under invulnerable switch it to unit has no health 6)save tag changes,fix encryption and your done By:BoJangles00 OR Do It My Way 1) Go To the hlmt Object property tag then click the bipd you want invicible Ex: objects\characters\elite\elite_mp (elite) 2) Then check the Yes under Invulnerable 3) Save tag changes, Fix Encription, Close Map and FTP to Your BOX and You are done ----------------------------------------------------------------------------- (43)how to make everyone super jump first open dot halo and the map u want everyone to superjump on then go to [bipd]biped and select a charater then go to jump hieght in the tag editor and change it to 150 and save changes,do with all the charaters if u want after that-go to [phmo]physics model and select the charater then go to the tag editor and uncheck the alive box then change the object weight to 0 and finally save changes and fix encryption and resign hope people find it easy (i think you have to have the jump hieght very high or it does not work) ----------------------------------------------------------------------------- (44)No Overheat on Plasma weapons Requirements: DotHalo or H2Edit Steps: 1) In the Tags window go and open the weap tag and select any plasma weapon you want to change. 2) In the Tag Editor window click the Projectile drop down menu and select 0. (If you dont know what it is, its where the #1 arrow is pointing) 3) Now scroll back down and change the value of Heat per round and Age per round to 0. (Again that will be where #2 & #3 arrow are pointing) 4) Click Saves Changes and Fix Encryptions and your done. ---------------------------------------------------------------------------- (45)Apply Serenity Patches Since alot of people made mods with insolence and had to use Serenity to make the patches and not many people know how to exactly use them I decided to write a tutorial. Programs You need Serenity (lastest version) SmartFTP or FlashFXP WinRAR Step 1 : First off download a serenity patch. Step 2 : UnZIP or UnRAR the file. Step 3 : Find the .serenity file in the folder(s). Step 4 : Once you've found it remember the location. Step 5 : Open up serenity and click the apply tab. Step 6 : Now click the first box with 3 periods and find the patch and open it. Step 7 : Now for the source map click the box on the right side of it and search for the original map.(for the patch. ex.Coagulation) Step 8 : For the output map search for the map that you want the patch to be applied too. Step 9 : Click Generate Patch Optional....Sometimes when the creators of a mod make a serenity patch they also include in there a mainmenu tab with an image and description. To also add it to your mainmenu automatically. Click the setup tab in serenity and in locals search for the directory with the mainmenu.map of which you want a tab to be added to the mainmenu.map . You can also modify the image and description when applying a patch. Hope this tut. helps some people . Enjoy --------------------------------------------------------------------------- (46)Edit G4m3 Types And Profiles For this tutorial you need to have: Sav3r (click to download) A FTP Program (i.e FlashFXP, LeapFTP etc) FTP access to your xbox Softmodded or Hardmodded xbox A Halo 2 profile/G4m3type already created on your xbox. This is very simple, just follow the steps and you should be fine. Step 1 Get the profile/G4m3type to edit: 1) Connect to your xbox via your FTP program (if you do not know how to do this do a search on the forums) 2) Go on Drive E > UDATA > 4d530064 3) Inside 4d530064 find your profile/G4m3type. The file name should be profile (your profile) or slayer (the G4m3type). If the G4m3type you want to edit is a King of the Hill or Capture the Flag varient, the filenames will be KOTH or CTF. 4) Click on these and transfer them onto your PC. It makes it easier for later on if you stay within the folder where you got the file from on the FTP program. Step 2 Editing the G4m3type/profile: 1) Open Sav3r and click open G4m3type. Find your profile/G4m3type. (Profiles DO open) 2) You should see the name of the profile or the name of the G4m3type. 3) Using the text on the right you can insert images/symbols into the name. If it is a G4m3type you can change the settings. If it is a profile leave the settings alone. Clicking on an image will create [image name] in the name. Don't worry! An image will show inG4m3. 4) If you want to type custom text just click on the box and type. 5) Click save G4m3type. You have to open a file then edit otherwise if you just open the program and start making a name it won't let you save. Step 3 Using the profile/G4m3type in Halo 2: 1) Open your FTP Program. If you left the program open and stayed within the folder just find and transfer your new profile/G4m3type over the original. Go to 5) if you did this. 2) Find E > UDATA> 4d530064 3) Inside this find the folder where your profile/G4m3type was before you transfered it over. 4) Now find the new file you created and transfer over the original. 5) You are done! Disconnect from your xbox and start Halo 2. If you edited a profile you should see the custom name when you select profile and if you created a G4m3type just create a custom G4m3 and go to the ORIGINAL filename. The custom name will then show in the lobby. NOTE: If you edit a G4m3type the original name will show when you select the G4m3type but in the lobby to you and everyone else it will be the custom one. ---------------------------------------------------------------------------- (47)How To Make Vehicles Leave Trails Of Fire Well, I have looked, and seen people ask how to make the tires of vehicles leave trails of fire And Since I just happen to know, i figured, why not post a tutorial on it. 1) Open up HaloMapTools version 3.5 2) Open up the map you wish to do this for 3) Find the tab labeled ‘[effe] Effect’ 4) Scroll down until you find ‘weapons\flamethrower\effects\flame char’ 5) Copy the meta 6) Scroll up until you find ‘effects\vehicles\slip ______’ 7) Paste the meta over the one in the ‘slip ______’ 8.) Save 9) Play The ' ______ ' is for whatever it says after slip sand would be replaced for blood gulch slip gr@ss would be replaced for danger canyon etc etc etc -----And when you do this, it does it for all vehicles, including banshee when it hits ground Have Fun! ---------------------------------------------------------------------------- (48)Making a PPF File In Dot HAlo This tutorial is made for people making mods and would like to change there huge .map file into a small .ppf file. Here are the steps for all you O-G's! Materials: The .map file that you modded, and a original .map file of the same map as the one your modding. (ex.moddedtriplicate.map & unmoddedtriplicate.map) and DotHalo. 1. Open dothal. 2. Open the modded map you wish to turn into a ppf. 3. Then go to the "Map tools" window and click the "Make PPF Patch" button. 4. Then a window will pop up called "Make PPF Patch" 5. Now click the original map button and open the unmodded version of the .map you wish to make the ppf for. 6. Then click the Modded Map button and open the modded version of the wish to make the ppf for. .map you < 7. Then click the "PPF Patch" Button and find the folder were you wish to save the ppf. 8. Then in the "File Name:" box on the bottom of the window that pops up type the name in which you want the ppf to be called. 9. Then click the "Make Patch" Button. 10. After you click the Make Patch" button a window will pop up asking if you wish to fix encryption, click NO. 11. Be patient some ppf's take a while to make. And once its done a window will pop up saying how many changes were found. 12. And there you go the ppf should be located in the location where you wish to save. Now if you have injected anything into the modded .map file --------enjoy-----------
hey, i do projectile swaps and play them on xbl but when i play it i am the only one that sees the different projectiles, is there a way to change that so everyone can see the different projectiles?
Oh no sorry i dont, but i can tell you where to download the program that allows you to do arc editing, if thats good enough
Lol unlucky Nu2mods for being suspended =/ But anyway heres the link =) http://files.halomods.com/viewtopic.php?t=61605&postdays=0&postorder=asc&start=0
I forgot where you adjust the run speed on people and the forum runs out before you explain it can you help?