1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Enabling V-Sync for old 2D Shooters in WinXP...

Discussion in 'Windows - Games' started by retroborg, Apr 18, 2009.

Thread Status:
Not open for further replies.
  1. retroborg

    retroborg Regular member

    Joined:
    Jan 3, 2006
    Messages:
    155
    Likes Received:
    0
    Trophy Points:
    26
    I tried a few old 2D PC shooters like Kamui in Windows XP Pro SP-3, but I noticed a very irritating tearing effect as the game scrolls.

    I'm using a 19” TFT/LCD Monitor @ 1280x1024, 60HZ, GeForce 8800GT 512MB & the latest 182.50 Drivers in WinXP. Kamui and most of these old 2D shooters is displaying @ 640x480, 59-60HZ.

    There is an option in the Display menu to force enable V-Sync & Triple Buffering, but it seems to only have effect in Direc3d & OpenGL games.

    I enable V-Sync in Riva Tuner Direct 3d / Direct Draw settings, but the annoying tearing persists.

    I also tried to set the monitor refresh rate to 60HZ in the DirectX Diagnostic Tool (Override DirectDraw Refresh Behavior) but with no effect.

    Is Kamui & all these older 2D PC shooters using an older version of Direct Draw thus RivaTuner is not having any effect on it?

    So, is there any way to globally enable V-Sync in every 2D game in WinXP?
     
  2. creaky

    creaky Moderator Staff Member

    Joined:
    Jan 14, 2005
    Messages:
    27,900
    Likes Received:
    1
    Trophy Points:
    96
Thread Status:
Not open for further replies.

Share This Page