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$400 price point for next PlayStation4

Discussion in 'PS3' started by coorva, Jan 14, 2013.

  1. coorva

    coorva Regular member

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  2. tongs007

    tongs007 Active member

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    nor me not until its expoitable anyways
     
  3. NY11725

    NY11725 Member

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    I don't know why they are pushing it so soon honestly. I would like to see this held back for a few more years
     
  4. Cyprien

    Cyprien Active member

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    i cant really agree with you on that... while the Ps3 still holds as it is now it can hold for another 3-4 years from now BUT what new things will it bring? it wont bring new graphics... its still limited to Dx9c.. sure with more game engines coming out it will not last long... with DX11.1 out for a while now.. but then you say... "pfff DX9 and DX11.1 look the same" while they MIGHT look the same the ps3 cant do...

    DOF(Depth of Field) blur is used.... motion blur is a different thing..

    HDR(High Dynamic Range) it uses bloom(similar effect) instead...

    Ambient occlusion(H*AO kind)SSAO is used in few games on the PS3 while its less taxing on the system... on the other hand HDAO(ATi) and HBAO(NVIDIA) are very taxing and need DX10/11 pipelines to correctly work...

    Fast Approximate Anti-Aliasing(FXAA) while its easy to implement and easy to use its taxing the system to a point that the game will under 30fps... that's why so many console games suffer from jaggies(instead of smooth lines you get broken lines at set lengths) some games use AA(Anti-Aliasing) but only at x2 and lets not forget MSAA(Multisample anti-aliasing) that thing alone would kill anything at x4 lol...

    Anisotropic filtering(AF) this one is extreme case for memory usage... anything at x16 will run slow... running it at 1x will make small difference running it at x4 will make things a lot more smooth... but again down goes the frame rate(under 30)

    VSYNC(Vertical synchronization) the thing i hate the most is when a game has screen tearing and 90% of console games dont use this feature... you could even argue that vsync causes input lag and i agree to that... but lower frame games(30) should use this feature... 60 frame games tend to have less screen tearing but not as much as 30 frames... when the frames are not constant and jump from 30 to 20 and back... its a mess..

    Tessellation is another thing that's based on DX11 its also very taxing

    Shader Model 4/5 based on dx10/11 ps3/xbox has SM3 plus the whole OpenGL 3/4

    i guess you seen the Samaritan demo from epic correct? the demo uses all these apart for OpenGL you can see it here >>> http://www.youtube.com/watch?v=RSXyztq_0uM

    there's plenty more... but i wont list them or my post will be HUGE lol... all these things are not based on GPU alone but also memory and CPU... the console HAS its limits no?

    anyway as you can see hardware from 2005-6 is looking old now... making use of the hardware we have now would be better... ^__^ so let them bring the PS4 and the XBOX.. lets see if they up to par with PC based counter parts :3
     
    Last edited: Jan 17, 2013
  5. Eisherz

    Eisherz Active member

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    400 US$ an outrageous price? The release price for PS3 was 600 US$...
    Also, where have you seen footage of PS4 gameplay? That console hasn't even been officially announced so far. There has been a release trailer for Unreal Engine 4 as well as a tech demo for Final Fantasy 15, none of them contained any in game graphics, only cutscenes.
    I personally think that PS3 and Xbox 360 are pretty much at the end of their lines, if it comes to graphics. Don't get me wrong, I think it's amazing what they can do on these machines (just check out some ingame videos of Last Of Us), but that's pretty much it, there is no way to improve anymore. And especially the Xbox 360 has a problem with storage space, double layer DVDs simply are too small and two-disc games are annoying. But hey, the hardware was develloped in 2004/2005 (the Xbox was released in 2005, the PS3 in 2006), try getting an up to date game to run on a computer that old.
     

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