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Back up Games, Modchips, Boot records, DNAS, Patches

Discussion in 'PS2 - DVD backup discussion' started by ZignZag, Jan 26, 2005.

  1. ZignZag

    ZignZag Member

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    I understand that $ony has protections to keep their software from being copied. I understand that when a back up copy is made it leaves out the boot records and DNAS files. I have read some threads on patching the DNAS files back into the back up so you can play online. I don't understand if this can be done why cant the boot records also be patched back into the back up copy. If there is a thread on this subject then please redirect me. I would like to fully understand why a back up copy cannot be burned without the use of a modechip. One would think you could burn an exact back up twin copy of the original. I am surprised; all the trouble people have gone through to install a modchips that someone has not programmed a utility writer to back up your games without the use of a modchip. If the game companies make millions of copies then exact copies could be burned at home I would imagine. All this back up stuff wouldn’t be necessary if the gaming companies would just offer a free replacement plan with the return of an old disc. Please answer me back with a full explanation. I am interested in a full understanding. I will do my research if you will be a good teacher.
     
  2. sly_61019

    sly_61019 Senior member

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    the "boot records" are bad sectors (which you cannot reproduce with a burner) that are in areas where your burner cant burn anyways.
     
    Last edited: Jan 26, 2005
  3. Jizmak

    Jizmak Regular member

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    PS2 games are actually pressed DVD/CD discs, they are not burned. PS2 games use the Burst Cutting Area (BCA) of the disc to identify themselves to the PS2 unit. The BCA is not part of a disc that you can burn on, it is only replicated on pressed discs. So, the only way to play backups is to get boot-discs or a mod-chip.
     

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