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Guide 2 burn xgd3 games

Discussion in 'Xbox 360 - Modding & Hacking' started by infam0us, Oct 1, 2011.

  1. infam0us

    infam0us Regular member

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    -RELEASE.NOTES

    Playable Regions: ALL (REGION-FREE)

    SplitVid, SSv2, and verified with abgx360!


    RRoD is proud to bring you the very first official XGD3 0800 ISO
    releases made with c4eva's new 0800 v3.0 ripping fw for BenQ VAD6038
    and Lite-On DG-16D2S.

    These ISOs are fully compatible with the new LT+ v2.0 for Phats and
    Slims, are burnable to regular DVD+R DL discs, include full & correct
    AP2.5 data, and are verified in the abgx360 database. Please refer to
    the status table on http://c4evaspeaks.com for a breakdown of which
    drives support LT+ v2.0.

    The LT+ v2.0 release for Phat models is imminent, and it was
    requested that we release these in advance in order to give everyone
    time to have them downloaded and ready to play for once the fw goes
    public.

    Our thanks and congratulations to c4eva, Team Xecuter/k3rn3l, the
    JungleFlasher team, Redline99 for Xbox Backup Creator, Seacrest for
    abgx360, the core testing team, and all the other individuals
    involved who came together to make this possible!


    XGD3 BACKUPS OVERVIEW

    To end the confusion once and for all, *yes*, original XGD3 discs
    have a higher linear/track density and therefore a higher physical
    capacity than XGD2 and regular DVD+R DL media. As a result, XGD3 ISO
    backups are larger as well.

    For XGD3 backup support, c4eva has introduced in LT+ v2.0 the LT-MAX
    feature, which allows for XGD3 backups to use the maximum possible
    layerbreak for regular DVD+R DL media, and therefore all of the
    available space (8,547,991,552 bytes) of a regular DVD+R DL disc.

    Since there is still not enough space on a regular DVD+R DL disc to
    hold the entire XGD3 game partition, not to mention the Layer 1
    Video partition, this is not at all recommended as being "safe" for
    Xbox LIVE.

    XGD3 backups will still boot and play fine on LT+ v2.0 as long as the
    last approximately 1.7% of the game partition does not contain any of
    the actual game assets, which it usually won't because the end of the
    game partition is near the inner edge of the disc, and developers
    will try to keep their game data near the outer edge (middle of the
    game partition) to maximize read performance.

    Another necessary condition to booting and playing XGD3 backups on
    regular DVD+R DL media is that the kernel or game code itself must
    not perform any CIV (Content Integrity Verification) checks on any
    part of this last approximately 1.7% of the game partition (or at
    least it must not take any action after CIV failures). Even if there
    are no actual game assets in this area, there is still pseudo-random
    padding data which can be checked through CIV, and such checks can
    even be added later to the game code through title updates, or to the
    kernel through system updates.

    Just like XGD2, XGD3 backups still require the correct dashboard
    version-specific AP2.5 replay data. As they've done previously, MS
    has the ability to change the DAE.bin by way of a system update,
    meaning you may need to re-patch/re-burn at some point. The abgx360
    application and database will be updated accordingly to support XGD3.


    BEST PRACTICES AND SETTINGS

    The P2P XGD3 ISO rips that were floating around before this point are
    for ODDEs and are not compatible as-is with LT+ v2.0. Their PFI, DMI
    and SS sectors are in the wrong PSN (Physical Sector Number)
    locations and they are missing the critical AP2.5 replay sector and
    SS replay table. If you intend to play XGD3 backups on a firmware-
    flashed 360, it's up to you to make sure you're using proper ISOs
    made with 0800 v3.0, and to double-check by running them through
    abgx360 before burning.

    Keep in mind that this is the first of several potential disc-based
    backup solutions for XGD3. As such, it's recommened that all
    subsequent releases maintain the full ISO size and associated
    layerbreak (2133520) in the .dvd, which will help to ensure that they
    will be forward-compatible should any media manufacturers step up
    with new larger-capacity discs (which will be necessary in order to
    make XGD3 backups as safe as possible on Xbox LIVE).

    The actual layerbreak for XGD3 ISOs is 2133520. However, when burning
    XGD3 ISOs to regular DVD+R DL, ImgBurn will automatically reposition/
    limit the layerbreak to 2086912 in accordance with the disc's maximum
    Layer 0 data zone capacity (2,086,912 [LBA: 0 - 2086911]). The LT-MAX
    feature in LT+ v2.0 will compensate for this and allow you to play
    XGD3 backups with this wrong layerbreak, and therefore wrong game
    partition data PSN locations.

    In the case of growisofs as instructed below, in order to avoid
    errors when burning XGD3 to regular DVD+R DL, you may choose to first
    truncate the ISO to 8,547,991,552 bytes, and burn using a reduced
    associated layerbreak of 2086912. This should give you exactly the
    same end result as if you followed the instructions below for ImgBurn
    on Windows.


    INSTRUCTIONS FOR BURNING XGD3 BACKUPS WITH IMGBURN

    We recommended that you use the latest version of ImgBurn (v2.5.5.0
    at the time of writing, downloadable at
    http://www.imgburn.com/index.php?act=download). Older versions may
    handle this process differently and/or give a different set of
    errors.

    Although it is set by default in ImgBurn, please ensure that under
    Tools > Settings > Write, you have "Layer Break (For DL Media)" set
    to "Calculate Optimal".

    Please ensure that the layerbreak is set as 2133520 in the .dvd file.
    If you already have the XGD2 (or other) layerbreak value set in
    ImgBurn, the .dvd of the XGD3 ISO will override that setting and use
    the proper layerbreak.

    As mentioned above, ImgBurn will automatically reposition/limit the
    layerbreak to 2086912 when burning to regular DVD+R DL discs.

    Please see the included imgburn-xgd3-errors.png image for screenshots
    of the errors you'll encounter in ImgBurn and what to click on in
    each dialog that pops up.

    Step by Step:

    1. Choose "Write image file to disc", and after loading the .dvd
    file, click "Write".

    2. ImgBurn will pop up a notice saying that there is not enough
    space on the disc to burn the image, and asks if you would like to
    continue anyway. Click "Yes".

    3. Another message might pop up saying that optimal layerbreak
    position exceeds L0 capacity. Click "Yes".

    4. An error will then pop up noting that "Set L0 Data Zone
    Capacity Failed". Click "Continue".

    5. The image will begin writing to the disc.

    6. Nearing the end of the write process, ImgBurn will pop up an
    error at around 97% or 98% (this is what we want -- it's
    intentional!). Click "Cancel".

    7. A notice will then pop up asking if you would like ImgBurn to
    try and perform the "'Close Track/Session/Disc' functions". Click
    "Yes".

    8. Let the disc finalize, and you're done!


    INSTRUCTION FOR BURNING XGD3 BACKUPS WITH GROWISOFS

    truncate --size=8547991552 xgd3game.iso

    growisofs -use-the-force-luke=dao -use-the-force-luke=break:2086912
    -dvd-compat -speed=4 -Z /dev/dvd=xgd3game.iso

    \________________________________________________________________________
    ++ RRoD - Right when you least expect it!
     
  2. AfterDawn

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  3. craig1975

    craig1975 Regular member

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    [ 8. Let the disc finalize, and you're done!
    \________________________________________________________________________
    ++ RRoD - Right when you least expect it![/quote]

    Just followed the guide and when disc finalised i got the "Oh no".Does that mean the game is burnt or failed? Obviously i can't check until the release of LT2.0
     
    Last edited: Oct 2, 2011
  4. 360lifer

    360lifer Regular member

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    Based on the image from rrod, it appears that it will say the burn failed but should work fine in the 360.

    Bah fine, I will add the image.

    [​IMG]
     
  5. snickle

    snickle Regular member

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    Thanks for the guide. Damn dude, did you have to quote the whole post.
     
  6. FJ0372

    FJ0372 Member

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    Thanks for posting up this information, Infamous. This is pretty worrying though:

    Obviously, it's never been safe to used flashed DVD firmware on Xbox Live, but surely this will make it more obvious (in catching out flashed firmware users) to Microsoft than ever?
     
    Last edited: Oct 1, 2011
  7. rainmanx2

    rainmanx2 Member

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    How do you rip from the originals? I have been using my kreon drive for all my ripping and imgburn. Do i have to start ripping from the 360 drive? If so, does anyone have a tutorial on that? Sorry if its a newb question
     
  8. craig1975

    craig1975 Regular member

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    No i didnt.In a rush i just replied.Sorry if this caused any inconvenience to your day.So sorry!!!!!
     
  9. snickle

    snickle Regular member

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    Please edit it dude, it really bothers me, I even slapped my wife.
     
  10. Modking30

    Modking30 Regular member

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    LOL. This is safe as it can get according to c4eva. Need LT 2.0 first.
     
  11. wabashman

    wabashman Active member

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    perhaps he quoted it as he did not write this himself and was giving credit to the original author.....
     
  12. eebeejay

    eebeejay Regular member

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    Me thinks snickle was referring to craig1975 quoting infamous' entire post.
     
  13. snickle

    snickle Regular member

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    Correct, I was not referring to the OP

    In regards to this new burning method, I think we may all be better off getting a wasabi or 360key for future use. If this is the way it's gonna be, then we're screwed on LIVE either way. What I dont understand is "how the hell can the xgd3 discs have a larger physical capacity?" If this is true then it's an exclusive M$ proprietary disc, or stamp method. If not, it's likely a logical physical capacity, or in addition to the drives being flashed back to stock, there is also some pulse adjustmnt going on in regards to faster pulse being able to read more densely written 1's and 0's. As what I pointed out in my HD (high density) burning article in a previous thread.

    http://www.pcworld.com/article/105422/sanyo_packs_double_the_data_onto_cdr.html

    or, I am reading waaay too much into this :)
     
    Last edited: Oct 1, 2011
  14. infam0us

    infam0us Regular member

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    this reminds me of the overburn on cdrs for the dreamcast games back in 03
     
  15. infam0us

    infam0us Regular member

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    well its not life safe since abgx360 is not updated yet with these tittles

    little update
    [2011-10-01 08:05AM UTC] #fw <c4eva> xgd3 0800 iso&#8217;s are fine
     
    Last edited: Oct 1, 2011
  16. Modking30

    Modking30 Regular member

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    so in a nutshell they burn the same
     
  17. eebeejay

    eebeejay Regular member

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    I was thinking the exact same thing.
     
  18. user473

    user473 Regular member

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    they burn just fine.of course they wont play yet but if you burn then put in your xbox with 1.91 the game will show up as play game .so clearly they burn fine as every one knows if the burn doesnt work it will say play dvd or mixed media or something else.
     
  19. funksoulb

    funksoulb Regular member

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    I can't see this lasting long as a method to burn these ISOs.

    You're not overburning anything, cos you can't overburn DVD media. All you're doing is letting ImgBurn choose the optimal layerbreak to fit as much of the ISO on the blank disc as possible, which is about 98% of it. The burn fails, but you have 98% of the data on the disc and hopefully that contains all of the game data partition. As long as it does, the 360 is fooled into thinking that it's the original game.

    All MS need to do is put some data in that last 2% of the disc that won't fit onto the DVD+R DL that's required for the game to boot, then it's game over for burning games to blank discs unless a company releases larger capacity ones.
     
  20. user473

    user473 Regular member

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    why cant everyone just b happy that theres a way for the games to play?if m$ fixes it then there will b a new way.but till then just enjoy your 1 dollar games.
     
  21. funksoulb

    funksoulb Regular member

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    I buy the games I want so this doesn't really matter to me much at all either way, but who says that I (or anyone else) am unhappy? I'm just talking about the technical details of it.
     

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