Hi, I've HEX editted a Save Data (SAVEGAME.SVG) and loaded it up on the game but I've gotten an error saying 'Bad checksum, this file is corrupted'. That's because I didn't update the checksum value, I know. But I'm still confused, I have a few questions ... 1) Is the checksum algorithm of a PS3's Save Data similar to that of a PS2's Save Data? 2) Still CRC-32? Or different now? 3) Where exactly is this PS3 checksum value? At the very beginning of a file, I'm assuming? Thanks a lot!