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MIPMAP and Filtering

Discussion in 'PC hardware help' started by GStealth, Dec 2, 2007.

  1. GStealth

    GStealth Member

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    Was unsure of where else to post this, but I was wondering about MIPMAP and Anisotropic Filtering... Is it necessary to have both? Or is one better than the other?
     
  2. Waymon3X6

    Waymon3X6 Regular member

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    From wikipedia:

    In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive it is rendered on) appears to be non orthogonal.

    [​IMG]

    In 3D computer graphics texture filtering, MIP maps (also mipmaps) are pre-calculated, optimized collections of bitmap images that accompany a main texture, intended to increase rendering speed and reduce artifacts. They are widely used in 3D computer games, flight simulators and other 3D imaging systems. The technique is known as mipmapping.

    [​IMG]
     

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