I have a Magic v3.1 modchip and in order to boot a PS1 game I have to boot my PS2 a different way, by holding down the power button until the blue light comes on then release. I think this disables my modchip. The thing is that I have added the TITLE.DB (TITLE.DB was created with the "Title.db Maker v0.3.exe") to the BADATA-SYSTEM along with the BOOT.ELF that was actually a renamed PS2MENU.ELF. I also added all the files in the "FILES" folder of the KeyLauncher CD Image to the BADATA-SYSTEM on the memory card. Well what happens is this... When I put my Trigger PS1 CD in the drive and boot up my PS2 to play PS1 games the screen just goes black if I have the mem card in the PS2. If I dont have the mem card in the PS2 then the game boots and starts as normal. This tells me that the TITLE.DB is working correctly... I was wondering if there is any problem using the exploit with the MAGIC v3.1 Modchip??? What could be the problem????