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SMG Sniper

Discussion in 'Xbox - Software discussion' started by GodzChild, May 3, 2007.

  1. GodzChild

    GodzChild Member

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    Ok, before i start, i want to let all of you know that i haven't been modding for a long time.

    1- open up dothalo (this is the program i used for this)

    2- open up the map of your choice, i will be using cuagulation

    3- go to weapons [weap] tag

    4- scroll down to where it says objects\weapons\rifle\smg\smg and click on it

    5- open up the tag editor

    6- then, scroll down to where it says zoom levels, minimum zoom and maximum zoom.
    change them from>
    zoom levels: 0
    minimum zoom: 0
    maximum zoom: 0

    change these to
    zoom levels: 2
    minimun zoom: 2
    maximum zoom: 10

    7- alright, now that that is done, go to the dependencies/loneids/reflexives window

    8- then click on then
    proj - objects\weapons\rifle\smg\projectiles\smg_bullet

    now click on the Dependecny/LoneID: and scroll down to
    objects\weapons\rifle\sniper_rifle\projectiles\sniper_bullet and select it and click the Save Changes button

    9- now clikc on the button that should say either
    effe - effects\objects\weapons\rifle\battle_rifle\battle_rifle\fire_bullet
    or smg\fire_bullet, it will be below the projectil tag there

    change it to
    effects\objects\weapons\rifle\sniper_rifle\fire_bullet and hit save changes

    10- select the
    jpt! - objects\weapons\rifle\smg\damage_effects\smg_trigger and change this to
    objects\weapons\rifle\sniper_rifle\damage_effects\sniper_rifle_trigger and hit save changes

    11- save all the changes you have done, and enjoy your sniping smg
     
  2. GodzChild

    GodzChild Member

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    Here is another fun mod.

    Suicide Shosma

    1- open up dothalo

    2- open up the map of your choice, i will be using couagulation

    3- scroll down to the weapon [weap] tag and then click the objects\weapons\rifle\shotgun\shotgun tag.

    4- open up the Tag Editor

    5- go to Flags and check the Dual Wieldable box

    6- next, go down to where it says
    Number of projecticles 12 (i changed it so i don't remember)

    and change this to
    Number of projectiles 50 (or higher)

    7- now change the aquire distance to 200 or so

    8- then select firing type 0

    9- and check the box semi automatic

    10- now go to the clip and select 0

    11- then change the starting ammo to 7000, the maximum ammo to something like 10000, the clip size to something like 2500, and the maximum holding ammo to something like 10500. the reason for big numbers is because of how many projectiles there are, 50, and you will need bigger numbers to be able to have it for a long time.

    12- now go to the bullets per shot (lower down) and put it to 50

    13- save changes

    14- now go to the dependencies window and find the prof line. select his and go to the dependencies/loneid and change the projectile to objects\weapons\grenade\plasma_grenade\plasma_grenade

    15- save changes

    16- next, go to the effe tag under the tag you just edited and change this to effects\impact\explosion_large\scorpion_shell\shell_explosion
    save changes

    17- go to the last tage, it should be a jpt! tag, and select it. change this to objects\weapons\grenade\plasma_grenade\damage_effects\plasma_grenade_equipment_explosion
    save changes

    18- save everything and enjoy your shosma (< shotgun+plasma)
     
  3. GodzChild

    GodzChild Member

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    The Pocket Pistol

    1- open dothalo

    2- open up any map, i am using lockout for this

    3- open up the weapons [weap] and select the magnum

    4- go to the Tag Editor

    5- (optional):
    Zoom Levels 0
    Minimum Zoom 0
    Maximum Zoom 0

    change these to
    Zoom Levels 2
    Minimum Zoom 2
    Maximum Zoom 7

    6- now change the aquire distance to 25

    7- (optional) now go to
    Clip and select 0
    and change
    Starting Ammo to 72, Maximum Ammo to 120, Clip Size to 24, Maximum holding Ammo to 96, shots reload to 24.

    8- now go to the projectile and select 0. click the boxs for lock on. this is optional

    9- Go to the dependencies window and clikc on the
    proj - objects\weapons\pistol\magnum\projectiles\magnum_bullet
    then go to the dependencies/loneid and change this to
    objects\vehicles\scorpion\turrets\cannon\weapon\bullet

    now clikc the
    effe - effects\objects\weapons\pistol\magnum\fire_bullet
    and change this to
    effects\objects\vehicles\scorpion\cannon\cannon_fire

    now click the
    jpt! - objects\weapons\pistol\magnum\damage_effects\magnum_trigger
    and change this to
    objects\vehicles\scorpion\damage_effects\scorpion_cannon_trigger

    10- now save all the changes and enjoy!
     
  4. GodzChild

    GodzChild Member

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    Ok, this is a tuturial on how to throw a vehicle

    1- open dothalo

    2- open the map of your choice, i am using lockout

    3- go to the [eqip] Equipment tag and select either the plasma grenade or the frag grenade

    4- Go to the dependencies window and click the
    hlmt - objects\weapons\grenade\plasma_grenade\plasma_grenade
    and change this in the Dependencies/LoneID window to
    objects\vehicles\wraith\wraith
    or
    objects\vehicles\scorpion\scorpion

    save changes

    5- select the
    foot - effects\materials\objects\weapons\plasma_grenade
    and change this to
    effects\materials\objects\vehicles\wraith
    or
    effects\materials\objects\vehicles\scorpion

    save changes

    6- now,with this done, go back to the eqip and select the grenade you chose earlier
    select the
    effe - effects\impact\explosion_small\plasma_grenade\equipment_detonation
    and change this to
    effects\impact\explosion_large\scorpion_shell\shell_explosion

    save changes

    7- now you have a sweet grenade. have fun with this

     
  5. scamino1

    scamino1 Guest

    good job for a beginner i guess
     

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