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Ace's guides: A TRUE working exploit for slim PlayStation 2s(CD, Memory Card, and USB Memory Stick) Also available for users of fat PlayStation 2s.

Discussion in 'PS2' started by Ace_2, Apr 30, 2006.

  1. waille

    waille Member

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    Well i dont think it does defeat the purpose of cog swap, i want to use this to play ps1 back up on my slim ps2, and you can't do that with the swap magic

    Oh and by the way your link "how to use cog-swap" is broken.
     
    Last edited: May 24, 2006
  2. Ace_2

    Ace_2 Regular member

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    I know, and I forgot to remove it. My appologies.

    I have a solution to booting PlayStation(PSX) backups using LaunchELF. Here's the link: http://forums.afterdawn.com/thread_view.cfm/1/341229#2008856.
    Hope it helps.

    Oh, and people, I am sorry(maybe I shouldn't) to say that soon, I will retire from the software modding business and moving to the hardware modding business. That's right, folks, I am getting my slim chipped. No more boot discs. But, don't worry. I may not post any new guides, but I will use my knowledge to help out people who have problems with the guides I posted.
     
    Last edited: May 24, 2006
  3. _FuRiOuS_

    _FuRiOuS_ Regular member

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    Ok could someone tell me something?... does this make it so i will never have to put my swap magic back in my ps2 after i do it this one time?
     
  4. Ace_2

    Ace_2 Regular member

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    If you already have Swap Magic, what's the point in even doing this? Useless for Swap Magic users(unless a certain game can't boot or you want to put other ELFs on the disc). If you want to use this exploit guide to boot Cog-Swap so that you can get games not working with Swap Magic to work, or to use any other utility(USB Advance, for example, or HD Advance if you have one of the two IDE hard drive add-ons for slims), skip the step to make the CD Loader disc. Just boot Swap Magic CD and swap it with the exploit disc.
     
  5. pii23

    pii23 Member

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    Hmmm .... why every time i run "PS2 EXPLOIT" executable im getting this error :

    This beta has expired!Thanks for trying the beta!You'll be redirected to our site to download the new version of PS2 exploit.

    And it launches the browser & goes to their forum.

    Why this happens ?
     
  6. Ace_2

    Ace_2 Regular member

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    It means the official release of PS2 Exploit Utility has been released. The beta was just supposed to stay until the official release came out.
    As we speak, I'm checking to see if that is happening to me, but it's not. Odd, and the official release is not even out. Try using Independance Compiler 4.1. Here's what you have to do in that old version:

    Title.DB: nothing
    Loader: Use the LaunchELF provided with the compiler or any other LaunchELF, just remember to select "Other" as the launcher, and locate your other version's ELF
    Files: same as with PS2 Exploit Utility
    IP Options: same as with PS2 Exploit Utility
    Region: same as with PS2 Exploit Utility, with the exception that NTSC J(Japanese) consoles are not supported in Independance compiler 4.1
    Extras: Keep the dummy file the way it is, but you can't assign buttons in the utility like PS2 Exploit Utility
    Create Exploit: Select "CD Image (bin/cue)", and set "Installer Only?" to "No". This is a critical step! If you select "Yes", you won't be able to constantly use your disc, and it will become wasted.

    After that, follow the normal directions.
     
  7. pii23

    pii23 Member

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    wow thanks! the other compiler works!

    Just one question , the cd method works on the "big" release of PS2?(i think v4)
     
  8. Ace_2

    Ace_2 Regular member

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    This guide was intended for slims, but you can just follow this method for fats:

    There are 3 methods for fats related to this guide: 2 CD methods and 1 USB Memory Stick method.

    CD method 1:

    Materials needed:

    -Action Replay MAX
    -MAX Media Creator
    -Any PlayStation game(those with a black base on the disc)
    -PS2 Exploit Utility or Independance Compiler 4.1
    -1 blank CD-R
    -Alcohol 120%
    -WinRAR
    -CD Loader ELF(link on guide for slims)
    -Cog-Swap ELF(link on guide for slims)
    -USB Memory Stick

    1) Now that you have everything you need, un-rar or un-zip your exploit utility, either PS2 Exploit Utility or Independace Compiler 4.1, and start it up.

    2a) Here's what you need to do if you're using PS2 Exploit Utility:
    Title.DB: Pop your PlayStation CD-ROM into your CD-ROM drive, select the correct drive, and click "Get ID from CD". After that, click "Add to Title.DB".
    Loader: Select uLaunchELF v3.61.
    Files: Click "Browse for file" and locate cogswap.elf on your hard drive. Click it and select "Open". After that, click "Add".
    IP Options: Select "Yes" or "No" depending on whether you will or will not use your PlayStation 2 on a network.
    Region: Select according to this list
    American/Canadian(NTSC U/C): NTSC(BADATA-SYSTEM)
    European/Australian(PAL): PAL(BEDATA-SYSTEM)
    Japanese/Asian(NTSC J): JAP(BIDATA-SYSTEM)
    Extras: Keep the dummy file the way it is, and if you want, you can asign the button to load Cog-Swap in the utility.
    Create Exploit: Select "CD/HD image (bin/cue)" in Output Format, then in Options for CD Image, select "Exploit Installer CD". When you're ready, click "Create Exploit!".

    2b) For people running Independance Compiler 4.1:
    Title.DB: Pop your PlayStation CD-ROM into your CD-ROM drive, select the correct drive, and click "Get ID from CD". After that, click "Add to Title.DB".
    Loader: Select LaunchELF 3.4.
    Files: Click "Browse for file" and locate cogswap.elf on your hard drive. Click it and select "Open". After that, click "Add".
    IP Options: Select "Yes" or "No" depending on whether you will or will not use your PlayStation 2 on a network.
    Region: Select according to this list
    American/Canadian(NTSC U/C): NTSC(BADATA-SYSTEM)
    European/Australian(PAL): PAL(BEDATA-SYSTEM)
    Unfortunately, IC 4.1 doesn't support Japanese consoles.
    Extras: Keep the dummy file the way it is, but unlike PS2 Exploit Utility, you can't pre-configure your button settings.
    Extras: Keep the dummy file the way it is, and if you want, you can asign the button to load Cog-Swap in the utility.
    Create Exploit: Select "CD image (bin/cue)" in Output Format, then in Installer Only?, select "Yes". When you're ready, click "Create Exploit!".

    3) Now it's time to burn the disc image. Put in your blank CD-R and start Alcohol 120%. Click "Image Burning Wizard". Locate your CD image, click it, then click "Next". You will now be at a window called: Prepare your CD/DVD recorder. Set the write speed to 4X, datatype to PlayStation 2, check "Rectify Sub-Channel Data", then click "Start".

    4) You now have the Exploit CD ready. You now need a way to boot it. We'll use CD Loader. Install MAX Media Creator and start it up. Click "Add file", and locate CDLOADER.elf. Click "USB Drives" in "Output Media", select the location of your USB memory stick, and click "Create".

    5) Go to your PlayStation 2 and eject the tray. Pop in Action Replay MAX and plug in your USB Memory Stick.

    6) Once Action Replay MAX is loaded, look for MAX Media Player(called MAX Media or Media Player), select it and press X.

    7) When MAX Media Player is loaded, there should be the message "Examining USB Pendrive". When it locates CDLOADER.ELF, scroll to "Play" and press X. CD Loader should load.

    8) After CD Loader is loaded, your Action Replay MAX disc will stop. Now, use your slide card or flip lid and swap Action Replay MAX for your exploit installer disc. If you get a screen that becomes red with a pink border turning to yellow and disappearing, the boot is a sucess, but if the border stays pink, you did something wrong.

    9) The installer should boot(remember to keep your memory card in slot 1). Once the installer crashes with a red border around the screen, the install is a success. Reset your system, eject the tray and insert the PlayStation game you decided to use as your trigger disc. At some point, your screen will flash white(meaning the buffer has just overflowed) and LaunchELF will load.

    10) If you didn't pre-configure the button that will be used to launch Cog-Swap, or if you used Independance Compiler 4.1, press "Select", press O on the button you wish to use to boot Cog-Swap, press O on mc0(or mc1 if your Memory Card is in slot 2, which it shouldn't be), press O again on "BxDATA-SYSTEM", find COGSWAP.ELF, and select it with O. Return to the main menu, and press the button assigned to Cog-Swap.

    11) Once Cog-Swap is loaded, here's how it works:
    For CD backups: Swap LaunchELF for your backup game and press X.
    For DVD backups: Eject your tray and put in a high TOC DVD-ROM
    original game. When the disc stops spinning, press X. The disc
    will spin again. When the screen has a purple disc with "Use
    Cogswap" underneath, and the disc has stopped spinning, swap your
    original with your backup, and press X.

    CD Method 2:

    Note: This method is similar to the one used with the slims.

    Materials needed:

    -Action Replay MAX
    -MAX Media Creator
    -PS2 Exploit Utility or Independance Compiler 4.1
    -1 blank CD-R
    -Alcohol 120%
    -WinRAR
    -CD Loader ELF(link on guide for slims)
    -Cog-Swap ELF(link on guide for slims)
    -USB Memory Stick

    1) Now that you have everything you need, un-rar or un-zip your exploit utility, either PS2 Exploit Utility or Independace Compiler 4.1, and start it up.

    2a) Here's what you need to do if you're using PS2 Exploit Utility:
    Title.DB: nothing
    Loader: Select uLaunchELF v3.61.
    Files: Click "Browse for file" and locate cogswap.elf on your hard drive. Click it and select "Open". After that, click "Add".
    IP Options: Select "Yes" or "No" depending on whether you will or will not use your PlayStation 2 on a network.
    Region: Select according to this list
    American/Canadian(NTSC U/C): NTSC(BADATA-SYSTEM)
    European/Australian(PAL): PAL(BEDATA-SYSTEM)
    Japanese/Asian(NTSC J): JAP(BIDATA-SYSTEM)
    Extras: Keep the dummy file the way it is, and if you want, you can asign the button to load Cog-Swap in the utility.
    Create Exploit: Select "CD/HD image (bin/cue)" in Output Format, then in Options for CD Image, select "Live CD". When you're ready, click "Create Exploit!".

    2b) For people running Independance Compiler 4.1:
    Title.DB: nothing
    Loader: Select LaunchELF 3.4.
    Files: Click "Browse for file" and locate cogswap.elf on your hard drive. Click it and select "Open". After that, click "Add".
    IP Options: Select "Yes" or "No" depending on whether you will or will not use your PlayStation 2 on a network.
    Region: Select according to this list
    American/Canadian(NTSC U/C): NTSC(BADATA-SYSTEM)
    European/Australian(PAL): PAL(BEDATA-SYSTEM)
    Unfortunately, IC 4.1 doesn't support Japanese consoles.
    Extras: Keep the dummy file the way it is, but unlike PS2 Exploit Utility, you can't pre-configure your button settings.
    Extras: Keep the dummy file the way it is, and if you want, you can asign the button to load Cog-Swap in the utility.
    Create Exploit: Select "CD image (bin/cue)" in Output Format, then in Installer Only?, select "No". When you're ready, click "Create Exploit!".

    3) Now it's time to burn the disc image. Put in your blank CD-R and start Alcohol 120%. Click "Image Burning Wizard". Locate your CD image, click it, then click "Next". You will now be at a window called: Prepare your CD/DVD recorder. Set the write speed to 4X, datatype to PlayStation 2, check "Rectify Sub-Channel Data", then click "Start".

    4) You now have the Exploit CD ready. You now need a way to boot it. We'll use CD Loader. Install MAX Media Creator and start it up. Click "Add file", and locate CDLOADER.elf. Click "USB Drives" in "Output Media", select the location of your USB memory stick, and click "Create".

    5) Go to your PlayStation 2 and eject the tray. Pop in Action Replay MAX and plug in your USB Memory Stick.

    6) Once Action Replay MAX is loaded, look for MAX Media Player(called MAX Media or Media Player), select it and press X.

    7) When MAX Media Player is loaded, there should be the message "Examining USB Pendrive". When it locates CDLOADER.ELF, scroll to "Play" and press X. CD Loader should load.

    8) After CD Loader is loaded, your Action Replay MAX disc will stop. Now, use your slide card or flip lid and swap Action Replay MAX for your exploit disc. If you get a screen that becomes red with a pink border turning to yellow and disappearing, the boot is a sucess, but if the border stays pink, you did something wrong.

    9) The exploit should boot. If you didn't pre-configure the button that will be used to launch Cog-Swap, or if you used Independance Compiler 4.1, press "Select", press O on the button you wish to use to boot Cog-Swap, press O on mc0(or mc1 if your Memory Card is in slot 2, which it shouldn't be), press O again on "BxDATA-SYSTEM", find COGSWAP.ELF, and select it with O. Return to the main menu, and press the button assigned to Cog-Swap.

    11) Once Cog-Swap is loaded, here's how it works:
    For CD backups: Swap LaunchELF for your backup game and press X.
    For DVD backups: Eject your tray and put in a high TOC DVD-ROM
    original game. When the disc stops spinning, press X. The disc
    will spin again. When the screen has a purple disc with "Use
    Cogswap" underneath, and the disc has stopped spinning, swap your
    original with your backup, and press X.

    USB Memory Stick method:

    Materials needed:

    -Action Replay MAX
    -MAX Media Creator
    -Any PlayStation game(those with a black base on the disc)
    -PS2 Exploit Utility or Independance Compiler 4.1
    -Alcohol 120%
    -WinRAR
    -Cog-Swap ELF(link on guide for slims)
    -USB Memory Stick
    -PS2 Save Builder(link on guide for slims)

    1) Now that you have everything you need, un-rar or un-zip your exploit utility, either PS2 Exploit Utility or Independace Compiler 4.1, and start it up.

    2a) Here's what you need to do if you're using PS2 Exploit Utility:
    Title.DB: Pop your PlayStation CD-ROM into your CD-ROM drive, select the correct drive, and click "Get ID from CD". After that, click "Add to Title.DB".
    Loader: Select uLaunchELF v3.61.
    Files: Click "Browse for file" and locate cogswap.elf on your hard drive. Click it and select "Open". After that, click "Add".
    IP Options: Select "Yes" or "No" depending on whether you will or will not use your PlayStation 2 on a network.
    Region: Select according to this list
    American/Canadian(NTSC U/C): NTSC(BADATA-SYSTEM)
    European/Australian(PAL): PAL(BEDATA-SYSTEM)
    Japanese/Asian(NTSC J): JAP(BIDATA-SYSTEM)
    Extras: Keep the dummy file the way it is, and if you want, you can asign the button to load Cog-Swap in the utility.
    Create Exploit: Select "Memory Card Format (XPS)" in Output Format. When you're ready, click "Create Exploit!".

    2b) For people running Independance Compiler 4.1:
    Title.DB: Pop your PlayStation CD-ROM into your CD-ROM drive, select the correct drive, and click "Get ID from CD". After that, click "Add to Title.DB".
    Loader: Select LaunchELF 3.4.
    Files: Click "Browse for file" and locate cogswap.elf on your hard drive. Click it and select "Open". After that, click "Add".
    IP Options: Select "Yes" or "No" depending on whether you will or will not use your PlayStation 2 on a network.
    Region: Select according to this list
    American/Canadian(NTSC U/C): NTSC(BADATA-SYSTEM)
    European/Australian(PAL): PAL(BEDATA-SYSTEM)
    Unfortunately, IC 4.1 doesn't support Japanese consoles.
    Extras: Keep the dummy file the way it is, but unlike PS2 Exploit Utility, you can't pre-configure your button settings.
    Extras: Keep the dummy file the way it is, and if you want, you can asign the button to load Cog-Swap in the utility.
    Create Exploit: Select "Memory Card (XPS)" in Output Format. When you're ready, click "Create Exploit!".

    3) This is a save that will be uncrushed using MAX Memory. Since MAX Memory doesn't understand XPS saves, it needs to be reformated. This is where PS2 Save Builder comes in. Open it up, open the exploit save(should be IsCentral.xps). Once it's open, click File, Save As. Change Save as type: to AR MAX V3(*.max).

    4) You now have your save ready. Now, it need to be put on your USB Memory Stick. Plug it in one of your computer's USB ports. Locate "IsCentral.max", right click, copy. Browse to your USB memory stick, and paste the file there.

    5) Take out your Memory Stick and go to your PlayStation 2. Eject the tray. Pop in Action Replay MAX and plug in your USB Memory Stick.

    6) Once Action Replay MAX is loaded, look for MAX Memory, select it and press X.

    7) When MAX Memory is loaded, go to "My devices", select your Memory Card, and delete "Your System Configuration". When that's done, go back and select your memory stick. Select the USB icon and uncrush it to your Memory Card. Once that's done, your exploit is installed.

    8) Reset your system. Eject the tray and put in your PlayStation trigger disc. At some point, your screen will flash white(meaning the buffer has just overflowed) and LaunchELF will load.

    9) If you didn't pre-configure the button that will be used to launch Cog-Swap, or if you used Independance Compiler 4.1, press "Select", press O on the button you wish to use to boot Cog-Swap, press O on mc0(or mc1 if your Memory Card is in slot 2, which it shouldn't be), press O again on "BxDATA-SYSTEM", find COGSWAP.ELF, and select it with O. Return to the main menu, and press the button assigned to Cog-Swap.

    10) Once Cog-Swap is loaded, here's how it works:
    For CD backups: Swap LaunchELF for your backup game and press X.
    For DVD backups: Eject your tray and put in a high TOC DVD-ROM
    original game. When the disc stops spinning, press X. The disc
    will spin again. When the screen has a purple disc with "Use
    Cogswap" underneath, and the disc has stopped spinning, swap your
    original with your backup, and press X.

    This should be good for all users of fats around here who were looking at this guide and wondering if it can be done on a fat PlayStation 2. I have your answer right here, and it's yes.
     
  9. buggu

    buggu Member

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    How can i add the usb extreme elf inorder to use an extrenal hard drive with my slim ps2? I considering using the usb memory stick method.
     
  10. Ace_2

    Ace_2 Regular member

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    Find the USB Advance(free version of USBeXtreme) ELF, and follow this procedure:

    In the "Files" tab of PS2 Exploit Utility or Independence Compiler 4.1, do the same thing as with the CD method, but instead of putting the Cog-Swap ELF, you put the USB Advance ELF.
     
    Last edited: Jun 17, 2006
  11. buggu

    buggu Member

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    so can i burn a number of elfs onto the exploit disc and choose which one i want loading?

    Also i,m abit confused about part 7 (in your earlier posts) about uncrushing the file on the memory stick to Memory Card . Does that mean i will need a memory card too?.

    Just i final question will i damage my ps2 if i regulary start and stop the drive whilst testing the straw mod. I just cant seem to get the straw to stay in the correct when i shut the lid.

    Thanks for the quick reply
     
    Last edited: Jun 18, 2006
  12. Ace_2

    Ace_2 Regular member

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    Answers below:

    Yes, you can burn as many ELFs as you want on the disc.

    That is so obvious. The answer is yes.

    I don't think so. Remember to tape the straw down to the PlayStation 2 inside the lid. I had that problem too, and taping it down(using a longer piece of straw, too) helped. Once I did that, it never moved off the sensor below the hinge again.
     
  13. darkone1

    darkone1 Guest

    Hi great thread but im having some problems.When Cog-Swap is loaded i get a blue disk but you swap it with high TOC DVD-ROM
    original game,i press x dvd spins but the disk doesnt change to purple,it stays blue. Any help would be great.


    Thanks in advance.
     
  14. Ace_2

    Ace_2 Regular member

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    Are you using a fat or a slim? If you're using a fat, you have to eject the tray using the Eject button. When the tray is out, take out the exploit disc, put in your DVD-ROM original and close the tray. When the tray is out, the blue will disappear, and so will the writing PS2 CD or something like that. When the TOC is refreshed, the thing where the blue was will turn yellow and say PS2 DVD or something similar underneath. Only then do you press X. The yellow will change to purple, and the writing will change to Use Cogswap. That is where you swap for your backup or import.
    If you have a slim, you have to remove the piece you put over the front sensor of your console, remove the exploit disc, put in your DVD-ROM original, and put the piece you removed back over the front lid sensor. Remember, when you remove the piece from the sensor, the blue and the PS2 CD(or similar) writing will disappear. When you put the piece back over the sensor, the disc will spin. The place where the blue used to be will turn yellow after the TOC has been refreshed, and you will see the writing PS2 DVD or similar underneath. The disc will stop, but don't swap for your backup yet. Press X on your controller. The disc will start spinning again. When it stops, the yellow will turn purple and the writing will change to Use Cogswap. That is when you swap for your backup.

    Hope this clears things up.
     
    Last edited: Jun 18, 2006
  15. madison3

    madison3 Member

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    Does anyone have a problem with your PS2 not reading the AR flash stick? I put cdloader and some other stuff on it through the AR pc program and it shows up on my PC but when I put it in the PS2 and got to memory max or whatever it's called, it looks empty.
     
  16. Ace_2

    Ace_2 Regular member

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    CD Loader is to be used off the stick. It is NOT a save. MAX Memory is if you have an Action Replay MAX(.max file) crushed save that you want to uncrush to your Memory Card, delete your saves or move your saves around. Read step 1 in Tdude's USB Memory Stick method, please.
     
    Last edited: Jun 19, 2006
  17. itachi64

    itachi64 Guest

    Last edited by a moderator: Jun 21, 2006
  18. Ace_2

    Ace_2 Regular member

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    Get rid of your e-mail address, man. Read the rules. I just hate it when people don't read the rules.

    I think the website has a problem. I'll PM you when I get a link that has Cog-Swap and PS2 Exploit Utility.
     
    Last edited: Jun 21, 2006
  19. itachi64

    itachi64 Guest

    sorry but any way can u give the link to me for the two they arent working
     
  20. Ace_2

    Ace_2 Regular member

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    I'll actually put the link on the guide. Keep your eyes on the first post for an update on the links.

    Sorry, yes, but you still didn't remove it. If a moderator finds this, you could get some trouble.
     

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