cheats

Discussion in 'Xbox - Backup discussion' started by vgaddict8, Jul 27, 2005.

  1. vgaddict8

    vgaddict8 Guest

    Hi. Besides button codes and hints, is there anything like gameshark for the xbox? I heard of trainers or something, but what do they do? It would be lame if there are no gameshark device for xbox.
     
  2. Achilles3

    Achilles3 Guest

    Yes there's ActionReplay for all your Xbox cheat needs.
     
    Last edited by a moderator: Jul 27, 2005
  3. vgaddict8

    vgaddict8 Guest

    Sucks, because no one been able to rip it yet. Make a download version please!
     
  4. vgaddict8

    vgaddict8 Guest

    Has Action Replay been cracked for xbox? I can't find it anywhere! So not? I need to know!
     
  5. Flashed

    Flashed Member

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  6. vgaddict8

    vgaddict8 Guest

    Hey Flashed, is there another method to get action replay free besides having to make your own usb controller. That's pretty scary stuff. Isn't there a burnable version of action replay for xbox? If there isn't, is there another way to cheat for xbox? Do you know what trainers are. I have beat many games, and want to explore their cheat values.
     
  7. Flashed

    Flashed Member

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  8. Bubba1982

    Bubba1982 Regular member

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    the action replay for xbox does not allow you to cheat. it mearly allows you to download other peoples saved games and use them. If you have your xbox modded, then you are better off downloading a copy of Xbox Save Game Manager and ftp'ing the save game to your xbox. Now as for the cheating, the best way to go is to get trainers or learn how to create them yourself.
     
  9. Flashed

    Flashed Member

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    Hey Bubba did u get a tutorial on how to make your own trainers?
     
  10. Bubba1982

    Bubba1982 Regular member

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    yeah, I have a couple of tutorials on how to create trainers. They isn't really 100% specific but I'll post them on here later. I have to cruise to work at the moment.
     
  11. tim1210

    tim1210 Regular member

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    There are things called "Trainers" It's alot like gameshark. Like If you get the halo trainer u can get like unlimited shield, super jump, stuff like that, gameshark-y cheats. You dont need a usb or anything either, u just need to DL it and install it.
     
    Last edited: Aug 4, 2005
  12. Bubba1982

    Bubba1982 Regular member

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    Ummmmm, tim1210 you really didn't read all of this thread did you? If you did then you would have noticed that we were already talking about using trainers. And shortly I am going to post a couple of tutorials on how to make trainers.
     
  13. Bubba1982

    Bubba1982 Regular member

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    Edited due to double post.
     
    Last edited: Aug 4, 2005
  14. Flashed

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    Hey bubbba so wats up with the tutorial?
     
    Last edited: Aug 5, 2005
  15. vgaddict8

    vgaddict8 Guest

  16. Achilles3

    Achilles3 Guest

  17. Bubba1982

    Bubba1982 Regular member

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    well, the trainer tutorial has been submitted to the guides section and is now awaiting approval from aD staff. If it doesn't get approved then I'll just paste it in here. Fear not, you will get a guide.
     
  18. Bubba1982

    Bubba1982 Regular member

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    decided to post the first tutorial in here anyways. remember, this is not a tutorial made by me. ok.


    Evox Trainer Tutorial.

    Tools needed:

    Computer
    Xbox
    Latest Evox
    CXBX (http://www.caustik.com/cxbx/)
    Network connection between xbox and computer
    brain

    Useful tools:

    Ida Pro (any will do, 4.30-current is ideal)



    The first step to writing a trainer is to pick a game, just about any game will do,
    but its best to start out with something simple, where its easy to tell the values
    you are dealing with. It helps if the value is something you can see update, such
    as lives or amount of ammo.

    I looked back through the games that I've wrote trainers for, and most of them weren't
    what I'd call simple, Armed and Dangerous and TMNT (# of continues) were easiest, so lets
    try one of those..

    After selecting a game get a copy of the xbe onto your computer and load it up in caustiks
    CXBX, go to the file menu and say 'export exe' and save it to something like tmnt.exe, now
    go to the edit menu, and select the dump xbe info to option, dump it to a file so that you
    can cut and paste.

    Open the output file up with a text editor (notepad/wordpad) and scroll until you see
    something like (from max payne 2):

    Dumping XBE Certificate...

    Size of Certificate : 0x000001EC
    TimeDate Stamp : 0x3FB3F515 (Thu Nov 13 16:18:13 2003)
    Title ID : 0x5454000C
    Title : L"Max Payne 2"

    The part you care about it the title ID, copy that to another text editor window and
    be sure to save it, you'll need it to write the trainer.

    Now load up the game on your xbox (I will be showing how to do the Continue trainer for TMNT),
    telnet to your xbox's ip.. You will see:

    RemoteX Debugger V1.1
    .


    Pick a character, I chose Leonardo..
    Hit A until you you see a bunch of the little robot thingies coming at you..

    Now look at your status bar, you have health (bar) # of Shurikens, score, and '6' hearts.

    type: value 6

    The output should look like:

    Store Game State in slot 0
    ...
    ...
    Done.
    Slot 0 Val 6
    --

    Now lose a life, and continue, now on the screen it says '5' so do a value 5 search.
    the output should look like:

    Store Game State in slot 1
    ...
    ...
    Done.
    Slot 0 Val 6
    Slot 1 Val 5
    --

    repeat the above process again (lose a life and continue) then search for 4..

    Store Game State in slot 2
    ...
    ...
    Done.
    Slot 0 Val 6
    Slot 1 Val 5
    Slot 2 Val 4
    (a bunch of crap)

    I then wen't back to the title screen (Start) and started playing again, now that my life
    count is back to 6, so I do a value 6 search..

    Check 83d00000:83f58000
    83d03088
    83d030d0
    83d0343c
    83d03444
    83d034d8
    83d03910
    83d0395c
    83d08084
    83d0842c
    83d0c2dc
    83d0c2e0
    83d0c2e4
    83d0c2e8
    83d0c2ec
    83d0c600
    83d0c604
    83d0c618
    83d0c634
    83d0c638
    83d0c63c
    83d0c670
    83d17424
    83d1781c
    83d814c0
    83d81830
    83d81c1c
    Check 00a80000:00b80000
    00b72448
    Check 83b34000:83c60000
    83b97274
    83b99a54
    Check 83575000:835b5000

    From this I would have to say that only three of these addresses look like good targets,
    00b72448
    83b97274
    83b99a54

    The next step is to look at what data is stored there..

    so type: db <address> 10
    you should see:

    00b72448 : 06 00 00 00 0a 00 00 00 00 00 00 00 00 00 00 00 | ................
    83b97274 : 06 6a 7e d2 06 6c 81 d2 06 6a 7e d2 07 66 79 d0 | .j~R.l.R.j~R.fyP
    83b99a54 : 06 67 79 d2 59 a1 af e2 bf dc e1 f4 ff ff ff ff | .gyRY!/b?\at

    From this I would have to say the first one is the best canidate. Most if not all games
    for xbox are wrote in C (or C++) and in C a integer (whole number) is 4 bytes long.
    Although you can store values in a single byte, unless memory is tight, it is seldom
    done (from what I've seen so far).

    So now what? Lets see if we can change the value..

    type: poke 00b72448 7

    ! The hearts value went up to 7! We may have the correct address..

    Now its time to see. Now we want to see when this value is changed..

    so type: bpmb 0 00b72448 w

    Now its time to die again. When you hit start to continue the game froze. This is
    good, it means this value WAS updated when you continued..

    BP 0 @ 0002a261
    EAX : 00b72424
    EBX : 00000000
    ECX : 00000001
    EDX : 00000006
    ESI : 013bcd24
    EDI : d0044df0
    EBP : d0044d4c

    TMNT hangs after you do a break point (At least it does for me) so just reboot your system
    (type reset in the telnet window) or turn the xbox on and off and reload TMNT, and reconnect
    with telnet.

    now in IDA pro, click the VIEW-ASM tab, then go to the jump menu, select jump address
    and type in 0002a261.

    .text:0002A250 arg_0 = dword ptr 4
    .text:0002A250
    .text:0002A250 mov eax, dword_2AA8E0
    .text:0002A255 mov edx, [eax+24h]
    .text:0002A258 mov ecx, [esp+arg_0]
    .text:0002A25C sub edx, ecx
    .text:0002A25E mov [eax+24h], edx
    .text:0002A261 retn
    .text:0002A261 sub_2A250 endp

    Look at the instruction before the break, they are moving the value in edx to some memory
    location, this is whats updating the value we see on the screen. So where does this edx
    value come from?

    If you look at the line above that:
    .text:0002A25C sub edx, ecx

    This means: edx = edx - ecx

    if we look back to what our break point said, we see that ecx equals one, so that means its
    edx = edx - 1 and since edx equals 6 after the subtraction, that means it was previously 7.

    so rewrote in english:

    move some address stored at 2AA8E0 into eax
    *move the value that is at eax + 24h into edx
    move the value (1) that was pushed to this routine into ecx
    -subtract ecx from edx and place it in edx
    *move edx back to where it came from (eax + 24h)

    So we have a few options, we can change ecx to 0, we could not subtract the value, or we
    could remove all instructions from the function, or we could just return as soon as we get
    to the function.

    move some address stored at 2AA8E0 into eax
    *move the value that is at eax + 24h into edx
    move the value (1) that was pushed to this routine into ecx
    *move edx back to where it came from (eax + 24h)

    If we remove the subtraction part, we end up moving a value from
    eax+24h to edx
    then from
    edx to eax+24h

    That will keep the value the same, so lets do that..

    The SUB starts at 0002A25C and ends at 0002A25D so we have to remove two bytes,
    the simplist way to do this is to 'NOP' (no operation) the SUB instruction.

    so in your telnet window type:

    poke 0002A25C 90
    poke 0002A25D 90

    Now start playing, and try to die, the value should stay the same, and you now have
    infinite lives!
     

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