Demon's Souls Hex Editing...

Discussion in 'PS3 - Modding & Hacking' started by serane, Sep 12, 2010.

  1. serane

    serane Member

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    Since the jailbreak hack came out for PS3, we can modify game files and run them.

    I'm interested in hex editting Demon's Souls. It seems that modifying the game files is the only way to change data, and by the way a Demon's Souls save data cannot be modified because it's encrypted...

    Anyways, the values for attack power, defence, hp, rates, etc. are located inside both speffect.paramdef and paramdef.paramdefbnd

    Here's a bit of the data:

    ASCII:

    [​IMG]

    HEX:

    [​IMG]

    I'm trying to understand how they work, e.g. how the hex code works after the physicsAttackPower address. So, far.. no luck.. :/ I've tried converting 1 bytes into decimal to see if it's suitable. For example, if a converted demical is something like 50, 60, 70 or 100... then it would make sense for physicsAttackPower to use these numbers. Would it be unlikely for a modifier stat to use numbers like 52, 44, 38, etc.?

    Oh, I also noticed that most of the stats include '%d', '%f', 's32' and 'f32'.

    Any idea what they mean?

    Here's the speffect.paramdef file:
    http://rapidshare.com/files/418638892/speffect.paramdef.html
     
  2. serane

    serane Member

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