So here is a nice little article on the processing power of our dear 360 vs the PS3....ok now i know what you are thinking "oh another one of these" ok well no it isnt, Cause the article/interview speaks with the guy at IBM that helped design both processors in each console. and he says when you look at the core of the processors of both systems they are actually pretty equal... this is what i have gathered from this...the difference is in how the 2 developers choose to code for these processors. MS took the logical route and made it more traditional while sony as always have made it a difficult process to code for the ps3 and they seem to find a way to make devs relearn it all over again with each console they release. Anyway what are your thoughts? http://gamingfront.net/news/263/sony-cell-and-360-cpu-are-equals/
Hmm...I thought that was already understood. Just look at the screen shots of the same view from both consoles, they are pretty much the same. The design chosen for the SDKs of Xbox 360 and PS3 are bound to be different as it makes perfect sense for Microsoft to force developers to use similar (if not same) programming techniques to develop games for PC and the console, so the game companies can easily make a game available for PC and Xbox 360. Sony doesn't have a PC game engine or SDK that lets programmer develop games for PC. Last Sony SDK-like thing that I heard of was a version CodeWarrior that requires special hardware to be able to develop games for just PS2 (those games won't work on PC unless some major adjustments are made to the code). Both of the consoles are pretty much equal, PS3 just looks really ugly and because of the fact the blu-ray DVDs and DVD burner are really expensive right now (and can't be transferred over the web in a decent time), Sony is getting their money (spent on R&D for the console) back as people aren't eager to torrent/rip a 50GB game and burn it, it is just cheaper to buy the original thing. And based on the fact that PS3 and Xbox 360 screen shots are pretty much the same, this clearly shows that PS3 games have an immense amount of padding to increase the size of the game image. No matter what format you store the textures in, it can never take 50GBs, and even if (by some weird chance) it did, you're bus speed from the dvd drive to the CPU (+ the seek time for the drive) isn't fast enough to use it at a reasonable speed, you will have to install/copy the game to the hard drive to be able to get any use out of it.
Well we are talking CPU here not GPU so looking at the screenshot isnt enough to tell you the quality /power of a CPU really. Yea people do not want to buy expensive blank bluray discs or blu ray burner to copy ps3 games.....OR maybe the fact that is isnt possible to copy ps3 games or to mod the console in any way to play backups...so that is porbably the reason..impossibility
The way I see it, it doesn't matter which CPU can calculate the most processing, as the result is the same, you can have a fast CPU/GPU and an inefficient programming model, or a slow CPU/GPU and an efficient programming model. Think of it like Linux and Windows, you can Linux on slow hardware and get the same results that you would with Windows running on a faster hardware. (Since we are talking about consoles, you can't say that, "Well, we could swap this and that"! No! As for the "impossibility" of copying PS3 games, I believe where there is a will, there is a way. If a large enough group of people were "willing" to duplicate PS3 games, it would have been cracked. It just isn't feasible at this point, give it a few years, once the average consumer can transfer 50gigs in a couple of days and can burn them without going bankrupt, that's when people will start looking into "How do we get this thing to play backups?" Just because it hasn't been done yet, doesn't mean it is impossible! Ask any mathematician (university level) There are SO many advanced math problems that everyone thought was impossible, but people found solutions to it.... It might take a long time, but still possible.
I didnt mean impossible ever in the future i just meant right now.... since that is relevant atm. but i doubt it will ever happen, if u research why it is so hard to crack u will see it is very complex the way they have made things. so i really dont think it will be possible anytime soon at all if ever. and it has been tried and failed. the console has been on the market for awhile now so many have had time to attempt but none have succeded. the closest thing has been in the past month someone figured out how to load ps2 games on an external and get them to play on a ps3...but really that is pointless to me lol all that trouble when u could just plug in a ps2 and be done with it lol
true..true... One thing is for sure, if these consoles didn't have to jump through hoops to make sure that the game disc is not a copy of the original, and their RAM, Kernel, etc were not encrypted to prevent people from cracking them, these machines would be able to perform A LOT better.
lol yea that would be nice a console with no protection at all. I wonder if things will ever get to the point that u do not buy games but u just pay a huge price for the console which includes a liscense to play as many games as you want. I think that is possible but it would be a situation similar to cloud computing in which the user has their hardware but no media is used instead the media and applications/software are all located on a centralized server. So the user would never even have to swap discs or anything, simply chose which game to play and it starts up. Maybe even a tier based account service where the lower tiers only have a limited number of titles availabe at a time. Or possibly the top tier gets access to the newest releases a week or so before the public at large can access. ......too many possibilities to go into lol...
yea.. that reminds me of the Phantom Console, I think it had a similar concept of buying/installing games from a paid service behind it. I think the project is dead now.