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Discussion in 'PS2' started by CatttDadd, Jan 25, 2005.

  1. CatttDadd

    CatttDadd Member

    Jan 24, 2005
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    I have a Magic v3.1 modchip and in order to boot a PS1 game I have to boot my PS2 a different way, by holding down the power button until the blue light comes on then release. I think this disables my modchip. The thing is that I have added the TITLE.DB (TITLE.DB was created with the "Title.db Maker v0.3.exe") to the BADATA-SYSTEM along with the BOOT.ELF that was actually a renamed PS2MENU.ELF. I also added all the files in the "FILES" folder of the KeyLauncher CD Image to the BADATA-SYSTEM on the memory card.

    Well what happens is this...
    When I put my Trigger PS1 CD in the drive and boot up my PS2 to play PS1 games the screen just goes black if I have the mem card in the PS2.

    If I dont have the mem card in the PS2 then the game boots and starts as normal.
    This tells me that the TITLE.DB is working correctly...

    I was wondering if there is any problem using the exploit with the MAGIC v3.1 Modchip???

    What could be the problem????
  2. brad1102

    brad1102 Guest

    I can honestly say the 3.1 is about 2 years out of date right now. Trying to problem-solve at this point would benefit greatly from a magic 5.X upgrade, and ultimately, related advice from other members.

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