N64 - big endian, little, or byte swapped?

Discussion in 'Nintendo Gamecube - General discussion' started by XtraZero, Oct 13, 2005.

  1. XtraZero

    XtraZero Regular member

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    I think this needs clearing up. I for one don't know the difference, and it seems to have a big impact on the functionality of 64 roms. I think this would also be the best place to mention what roms work best with what method. (NOTE DO NOT say 'burned' or 'streamed' as in the end they have very little to do with whether or not a 64 Rom will work. It is more important to know the loader and emulator method, along with the format (eg .dol, .iso, etc.))
     
  2. Quezacotl

    Quezacotl Regular member

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    Umm... image Format need to be always .iso or .gcm...

    And mario 64 is best to be big endian.
     
  3. XtraZero

    XtraZero Regular member

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    .dol files will work on Qoob Pro if they are burned in data format. Guess I should have specified.
     
    Last edited: Oct 14, 2005
  4. xtestedx

    xtestedx Member

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    XtraZero I use the Zelda OOT image to mount n64 games off. I put the game in big endian and then replace the zelda rom (the last (.n64) suffix if you GCM image file). If i feel creative i replace urazle.tpl (which is the backgound) with one more approiate!. I close the gcm. I then stick lots of them on one dvd. If you could post which games work using this method it would be great! i will. I already know that mario64, lylat wars, and mariokart work flawlessly using this method
     

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