Nvideas rsx pipelines vs 360 ATI pipelines 360 core vs ps3 cell

Discussion in 'PS3 - Modding & Hacking' started by kookoo76, Dec 2, 2005.

  1. kookoo76

    kookoo76 Guest

    [bold] For those of you who don't know alot about computer and Gpu specs[/bold]
    Defenitions:[bold]GPU[/bold]-Graphic processing unit.
    [bold]Pipelines[/bold]:produces Opperations In a GPU at a certain speed. [bold]Makes the GPU perform better and creat better graphics)[/bold]
    [bold]OPC,SOPS[/bold]-Operations per second, Shader operations per second.
    [bold] Good Points are in bold.[/bold]
    [bold]Here is the debate[/bold]
    Many people are wrong saying that "since 360 has 48 pipelines and the ps3 has 24, the graphics will be better on the ATI"[bold]Let the wars begin!!!!!!!!!!![/bold]

    Here is the truth.
    [bold]
    Rsx pipelines[/bold]
    -24 shader pipelines.
    -each pipeline produces 5.7 ops.[bold]{(shader opperations per second)[/bold]
    -a total of 136 sops
    [bold]ATI pipelines[/bold]
    -48 shader pipelines.
    -each pipeline produces 2 ops
    -a total of 96 sops.[bold]{(shader opperations per second)[/bold]

    Now you think...but wait this is only shader operations.
    [bold]Wrong[/bold], since the ps3 pipelines can produce that many sops, it is goign to do the same with all its opperations.
    that is why the rsx's pipelines are so strong. Even the normal pipelines of Nvideas cards are stronger than the ATI.
    [bold]ATI's pipelines are extreemly weak.[/bold]
    [bold]Ps3 wins graphically.[/bold]
    So this would make ps3's GPU a [bold]**tad**[/bold]better than the 360s ati.

    [bold] Now the CPU war[/bold]
    [bold]Info[/bold]
    [bold]General Performance[/bold]
    -Physics threads and the ammount of sprites on a page.(Not a good defention, but the best i can do)
    [bold]-Tflops[/bold]CUT/PASTE
    -In computing, FLOPS is an abbreviation of floating point operations per second. This is used as a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating point calculations.(Note: a hertz is a cycle (or operation) per second.

    [bold]Ps3's[/bold] fast loading+ dvd reading vs [bold]360's general performance.[/bold]
    [bold]ps3's cell processors specs[/bold]
    Cell Processor
    PowerPC-base Core @3.2GHz
    1 VMX vector unit per core
    512KB L2 cache
    7 x SPE @3.2GHz
    7 x 128b 128 SIMD GPRs
    7 x 256KB SRAM for SPE
    * 1 of 8 SPEs reserved for redundancy
    total floating point performance: 218 GFLOPS
    1.8 TFLOPS
    [bold]360 Ibm processor specs.[/bold]

    Processor Core Spec 3 Cores, 2 hardware threads per core
    Marketing Performance Measurement 1 TFLOP
    Processor Clock Speed 3.2GHz
    L2 Cache 1MB
    Processor Custom IBM PowerPC CPU

    ps3 has 1 core 3.2ghz and 7 spe's helping it with a LITTLE general performance. [bold]360 is arround 50% better in general performance.[/bold]
    This is good for the 360.
    PS3's [bold]advantage[/bold]
    -Because ps3 has arround 2x more tflops it will be faster at reading DVds and Faster at loading speeds than the xbox360.
    [bold]360's Advantage[/bold]
    - more individual sprites working individually on one screen than the ps3. More physics than the ps3.

    And about the games using 70% of the general performance..[bold]thats just bulshit.[/bold]
    Game developers decide how to use the systems Cpu. If they want to have lots of sprites on one screen, they can. If they want more phisics they can, it wont affect the game graphically.
    [bold]360's general performance is although a VERY VERY good thing.[/bold] It's general performace will have its [bold]advantages[/bold] over the ps3. But the ps3's Tflops will have tis [bold]advantages [/bold]over the 360.
    Bassically, it's how a game developer decide to use the CPU.
    It's like compairing apples and oranges. [bold]But 360 wins the war over CPU.[/bold]

    Ps3 nvdea's card is a[bold]**tad**[/bold] better than 360s.

    360's Cpu is a [bold]**tad**[/bold] better than ps3's CPU.
    WOOT IM A MEMBER NOW.lmao

    [bold]information is from.. [/bold]http://www.anandtech.com/printarticle.aspx?i=2423.//

    [bold]I made this post for intellegent answers and questions.[/bold]..[bold] I WILL NOT [/bold] accept insults, I [bold]WILL report[/bold] offencive posts if you do. For all newbies here, as i posted with many capitals when i first became a member of AD. i want you to know that it is against the AD rules. I have a favour for all people on this thread. Whoever posts somthing like[bold] "Xbox360 is the best concol and i hate the ps3 because it sucks"[/bold] or[bold] "ps3 is the best concol and i hate the xbox360, because it sucks"[/bold] I ask of you to ingnore them.And i will critisize you for using a biased website such as gamespot head to head or Ign's one,[bold] but you can if you want to..eheheh [/bold]
    [bold]This thread is also for posting other debates about xbox360 vs ps3.[/bold]

    -[bold] Dont confuse CPU and GPU. Gpu is from graphics. CPU does'nt affect graphics!![/bold]

    I still dont get the meening of Unified model things. What is it and what do they do? Is anyone willing to help me, I wish to post information about it on this post. What model does the ps3 use?

    [bold]This is a very long post, i suggest you read all of it before you post!!!!!!!![/bold]
     
    Last edited by a moderator: Dec 3, 2005
  2. oofRome

    oofRome Regular member

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    Keep in mind the RSX's pipelines are in a dedicated ratio of pixel to vertex shading, whereas the 360's GPU has a unified shader so each pipeline is capable of vertex or pixel shaders.
    This also applies to your 360's pipelines are weak (not "week" lol sort of annoys me sorry) :-D because even though it appears the RSX's pipelines can do more shader operations per second, they are still locked in a ratio.

    While I doubt this will ever be an issue, i'm just pointing out theoretical set-backs.
    Afterall, almost every spec number spewed out by Sony and Microsoft are "theoretical".

    Also, there is still a lot of unknown info about the RSX.


    For the most part, though, I agree.
    (Except I think that the PS3's processor is much better suited for games, while the 360's GPU is better.]
    So basically, when I say I agree, i mean i'm sort of opposite to you)
    tehehe
     
    Last edited: Dec 2, 2005
  3. kookoo76

    kookoo76 Guest

    Unified shaders are also ver conplex and confueing, even though they can creat a high peek at performance.ps3 apperently-->they have apparently done a unified shader model design and the performance just didn't make sense for their architecture. " copy paste..the unified shader isnt ment for the rsx. So they didnt do it . Figured that the other model will better suit their gpu.
    correct me if i'm wrong.
     
    Last edited by a moderator: Dec 2, 2005
  4. Reasons?

    Reasons? Guest

    The specs you are using, while true are not an effective comparison. There is alot more to comparing these systems than the one-two page spec sheets they give the general public.

    In the other forum you posted a link to this one in I have links to some real comparisons.
     
  5. dr.cool

    dr.cool Guest

    the specs are totally different from each other but the systems graphics will look alot a like if we compare any thing it should be the special features such as online play, the controller, even user friendlyness, etc... another thing is the games lets look at that not the specs.
     
  6. oofRome

    oofRome Regular member

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    speculation about the RSX is that it's being re-worked with an improved vertex pipeline support, based on an architecture newer than the current G70
    If this is true, than the RSX may also be clocked at a higher speed than 550mhz.

    This gives evidence that, indeed, Sony viewed the locked ratio as a potential problem.
    It is also evidence that the GPU war may in fact go to the PS3.

    I'm just going to wait for official RSX specs, though.






    And yes, bottom line: Games make the console. Not graphics.
     
  7. kookoo76

    kookoo76 Guest

    Thanks for the info, And yea games make the concol, not graphics
     
  8. dr.cool

    dr.cool Guest

    ive got a question? sinse the x360 doesnt have bluray. if a giant rpg goes on both platforms will that just mean that the x360 will need 2 disks and the ps3 can use 1.
     
  9. Reasons?

    Reasons? Guest

    Xbox 360 will probably never see a giant RPG wihton Japanese support like PS3 will have.

    I prefer graphics, because the best games aside from a few (Halo) go cross-platform, like GTA. If you choose the system with the best graphics you will always get the best games, minus the small percentage you'll find you can live without.
     
  10. kookoo76

    kookoo76 Guest

    Lets take ps2 and xbox for example. Ps2 was a far weeker system than xbox. But look how many great games it has. It had GTA, sold 12 million on the ps2. Final fantasy, gt3 &4. Lots more. And al these games sold more than hao 1 &2. halo sold 7mill i think and same with #2. ffX sold 8millin, gt3 sold arround the same. gt4 sold arround the same. So the concol with the best graphics dont always have the best games. Game developers compair how many systems are sold. Ps2 sold 100million while xbox sold like 35million. Obviosly they will develop the game for ps2 since more people would buy the game. take this for example. If a game came out for ps2 and xbox, there will be more people buying the game for ps2, since the ps2 sold 3x more systems.
     
    Last edited by a moderator: Dec 3, 2005
  11. Reasons?

    Reasons? Guest

    GT is very arguable, I hate that game compared to most other racing games. All in all racing games tend to be the same. Under a list of great games, GT isn't all that hyped.

    You cited GTA and FF (On the 360, score, I'm buying it) also, those are both on Xbox now too. Halo is a good exception though, but hell, I don't like it.

    The biggest games go cross-platform. But the libraries can be better or worse over-all.

    Besides, you don't need to pick apart my opinion, which I even said it was an opinion. I just don't enjoy a game if it doesn't look as real as I could be experiencing it in. I'd play Condemed on 360 before Resident Evil 4 on PS2 or GC soley because of the graphics. Resident Evil 4 is a far better game, rated 10 out of 10 on most mags. But Condemed on the Xbox 360 is just so real.

    The difference between the PS3 and 360 will be extensively noticable, not as far as PS2 to 360, but noticable enough for me.
     
    Last edited by a moderator: Dec 3, 2005
  12. oofRome

    oofRome Regular member

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    Well, with the exception of the small demographic of people like Reasons?, games make the console. Not graphics.

    (See: Direct coorelation between top selling games and top selling platforms.)

    :-D
     
  13. kookoo76

    kookoo76 Guest

    ?reasons:
    only final fantasy 11 is going to be on the 360 [bold]only[/bold]
    final fantasy 12 is going on ps2 and ps3 , so is final fantasy 13+.
    Gta isnt oging on the 360 untill like a long time from now. After the release of the ps3. But GTA will have way more effect than ff. They sold 12 millioin on san andreas. Thats final fantasy 10 and 10-2 combined.
    I dont get what you meen about
    You mean graphic wise? Or concol wize? And which side you saying will be more noticable?
     
    Last edited by a moderator: Dec 3, 2005
  14. Reasons?

    Reasons? Guest

    PS3 is going to be substantially better.
     
  15. kookoo76

    kookoo76 Guest

    copy/paste
    I still dont get the meening of Unified model things. What are tehy? What do they do? Is anyone willing to help me, I wish to post information about it on this post. What model does the ps3 use?
     
  16. Reasons?

    Reasons? Guest

    You talk GPUs, you talk the whole thing or you don't have it together. You want to talk the whole thing you have to have a background in CS or CE. It's impossible to get into this comparison effectively with peers that aren't either in college for CS/CE or have that degree. You just can't do it.

    Just go somewhere, where you can get a neutral review from qualified people. Anandtech and Arstechnica are the best.
     
  17. kookoo76

    kookoo76 Guest

    kk...just wondering if anyone could help me.[could]
    i'm just going to focus on pipeline untill someone brings up that debate.
     
  18. Nephilim

    Nephilim Moderator Staff Member

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    I'll be watching this one very closely. The second this turns to an idiot fanboy fight it's going away.
     
    Last edited: Dec 4, 2005
  19. dr.cool

    dr.cool Guest

    the x360 has 48 pipelines and 3 core processors thats incredible and its much more game programmer friendly and on the rpgs x360 has some great titles oblivion, blue dragon, enchantarm, lost odysee those will be the greatest rpgs ever. the grapghics for both systems will be about the same so lets focus on the games. i also believe that this is the generation that 3 companies enter 2 companies leave also who cares about blueray if they cant fit one game on the x360 theyll just put it on 2 disks
     
  20. kookoo76

    kookoo76 Guest

    Got to disagree with you there. I've actually never heard most of those. ps3 will dominate 360 in rpg's. Those titles will be nothing compaired to final fantas an kingdom hearts, exc. FF11 is [bold]only[/bold] going on the 360. That is just because final fantasy is online, and 360 is massive at online play. Final fantasy 12+ is ogoing on the ps3.
    And blueray is important. They get to put so much more detail on 1 disk. Think of it 50gb with both layers. 360's disks dont even go that high even with two disks..I think. Blueray will have a [bold]huge[/bold]Impact.
    O, please dont close this, I spent so much on the first psot...lol
     
    Last edited by a moderator: Dec 4, 2005

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