Hello everyone. I will start off by saying that this post refers to the swap trick method on the ORIGINAL Playstation (PSX), not just a PSX game on a PS2 system. If a moderator needs to move this, then please feel free...I could not find a forum for PS1/PSX. Alright, well here is my issue. I have an older PSX (SCPH-1001), a scratched OFFICIAL copy of Final Fantasy VII, and the frustrating problem of being unable to load said disc past the opening screen. I followed the advice from the good folks here at AfterDawn, and used CloneCD to create a backup of the original scratched disc 1 of FFVII. After many attempts, I finally found the sweet spots, so to speak, on my swap method and the backup disc finally loaded. Sort of. It seems as if the burnt copy replicated the original disc in every way, right down to the scratches and unreadable data. I know for a fact that the disc burned correctly. I changed all of the information and write speeds according to the walkthrough posted on these very forums. I'm using a copy of Metal Gear Solid disc 1 as my boot disc, and I know that FFVII is being recognized by the console after a successful swap due to the music that plays and the unmistakable "Sony Computer Entertainment America Presents..." screen. Then, just like the original copy, it fails to load, blackscreens, and makes error noises. I was under the impression that computer could read right through those scratches when making an image form the disc. Apparently the information that could not be read on the original was also not applied to the backup. I've never had this happen before. Is this possible? Am I just doing something wrong? Any help would be greatly appreciated. Thanks!