I can't find any information on it with Google, so maybe someone here will know. Do NTSC and PAL GameCubes have a different memory card format than the Japanese GameCubes? As in, what would cause a saved game for a Japanese game that was played on an NTSC console to not work on a Japanese GameCube with the same game? If I confused anyone, this is the method I'm questioning. 1. Play Japanese game on NTSC or PAL GameCube and save. 2. Play the same Japanese game on a Japanese GameCube and try to load the save from the memory card used on the NTSC/PAL GameCube. I've heard it doesn't work, but I'd like to know if it's because of different memory card formats or if it's something else.
At the worst, you might not be able to move a memory card between hardware regions, but once the card is formatted for the region, it doesn't matter what you try to save on it. You can save NA/NTSC, JP/NTSC and EU/PAL all on the same card, all from the same cube, without problems.
well this is what happens with me i hae a PAL version of resident evil 4 and a US back up of it, u cant use the savegames of the PAL vertion with the US disk and u cant use the US save file with the PAL disk, thats just what ive didcovered
I already know you can mix regions within a memory card since I've been doing it for over year and haven't had any problems whatsoever. Ended up coming to the conclusion that it is indeed the memory card format, as it makes the msot sense. There was an argument on GameFAQs about whether or not Freeloader changed the way games save (which it doesn't) and I just wanted to see if anyone here had personal experience with it. Too bad I can't find anyone with a Q. That'd be a sure fire way of testing it out. On a side note, you can use PAL game saves on NTSC games if you use a game save convertor to change the region of the save. I did with Paper Mario 2 (changed from NTSC to PAL) and it worked fine.
Ah well. It was worth a shot. Guess it wouldn't really matter though since I'd never run into that sort of problem around here.