XenoGC - any reason for a switch?

Discussion in 'Nintendo Gamecube - General discussion' started by dzero3, Jun 23, 2006.

  1. dzero3

    dzero3 Member

    Joined:
    Jun 23, 2006
    Messages:
    3
    Likes Received:
    0
    Trophy Points:
    11
    I've got a XenoGC chip ready to go into my GameCube, as soon as I get my Gamebit driver from eBay (don't feel like melting or smelling Bic pens) and I think I've read in places where the XenoGC won't load certain titles because of streaming audio or something else. I thought the "Disable Audiofix" was supposed to take care of this, but is it bulletproof? Are there backup/original game/s that won't play because of the XenoGC that would make a switch for it desirable or necessary? If so, which contact/s should I wire the switch to?

    Thanks in advance.
     
  2. n64

    n64 Member

    Joined:
    Jun 14, 2006
    Messages:
    13
    Likes Received:
    0
    Trophy Points:
    11
    where is you read about the problems, any link?
     
  3. dzero3

    dzero3 Member

    Joined:
    Jun 23, 2006
    Messages:
    3
    Likes Received:
    0
    Trophy Points:
    11
    Here's one: http://www.tehskeen.com/forums/showthread.php?t=1485

    Not sure if this is still a problem with GCOM 2.4 but I'd be interested in looking into a BBA or otherwise to rip games in the future. This might not apply to any games, I'm not sure.

    I dropped my chip in Saturday night and it worked the first time, didn't put a switch on the ground. :/
     

Share This Page