Ok, Zero's sig in order of rows says: Row 1: 105 Row 2: 160 Row 3: 99 Row 4: 97 Row 5: 110 I believe that they're all correct. Anyway, back to the topic.... Heres the link to that video i was on about, look out for the sentinel beam, around 38 to 40 seconds in, then you will know what im talking about Link: http://media.putfile.com/heretichell
*sigh* alright here it is, its pretty simple....if this answers his question .... this is how to swap projectiles- Step 1 : o pen dot halo... Step 2 : open the map and scroll down to the tag (weap) Step 3 : oepn up the tag and look for the gun you want to swap projectiles. Step 4 : find the "meta offset" and copy it. Step 5 : go to a weapon you dont want mod and paste the sentinals meta there. do this for how ever many differant beams you want. Step 6 : go to the original sentinal beam. Step 7 : click it,then in the dependencies window find proj and click it. For example, the sentinal beam would be - proj- objects\characters\sentinal_aggressor\weapons\beam/sentinal... step 8 : go to the dependincies/Lone ID drop down bar and scroll down till you see the protectile you want to swap with the beam, if you wanted it to shoot rockets pick, proj-bjects\weapons\support_high\rocket_launcher\projectiles\..., once you see what you want to swap it with, click it Step 9 : save changes in dependinces window Step 10: go to all the other differant weapons you copyed the beams meta to. Step 11: do swamp the proj's for all of the " copyed beams " Step 12: resign and ftp back to your xbox oooo i get what you meen by him spawning the beams... but i have no idea how he does that...i can only think of swapping 1 proj to 1 beam..he's a good modder :\
He is indeed. I especially like what he has done to the sniper rifle and the beam rifle. Is there anyone here that can explain to me what he has done to them? EDIT: By the way, with your idea on how to make 3 different sentinel beams, doesnt that mean that you would have to sacrafice other weapons in order to make the beams different?
Chaos you have to understand that he isn't making three different sentinel beams. I have modded before and understand this. He is simply just switching for example the smg gun with the look of the sentinel beam. If you wanted every gun/gernade/bullet and vehicle could be a sentinel gun. All you have to do is open dothalo, go down to the weapons tag. Click on a weapon you want to change, and change the htlm of the weapon from smg-smg to weap/sentinel beam. Very easy once you learn. Like this you can change the projectiles to. In other words what the weapon shoots out. On turf I had the brute shot look like the soda machine on headlong. And the sniper look like a wraith. I would be walking basically inside of the wraith. It was funny. But what would be even funnier if i could switch the brute shot bullets with pop cans. Ha Ha. NO time for mooding though, got gears of war to waste my time.
Precise, here be a few links to get ye started http://s15.invisionfree.com/XMODS/index.php?showtopic=287 http://forums.afterdawn.com/thread_view.cfm/338078
probably weapons he doesn't use likke the fuel-rod gun and magnum, changed the projectiles to the setinal beams
You mean turned the guns into that of a sentinel beam and then gave them all different projectiles Is there any way in which you can have 2 different sentinel beams, without sacraficing any other weapons?