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The Official Graphics Card and PC gaming Thread

Discussion in 'Building a new PC' started by abuzar1, Jun 25, 2008.

  1. ddp

    ddp Moderator Staff Member

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  2. Estuansis

    Estuansis Active member

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    When a game goes from single digit dips to a solid and steady 40+FPS, there's more than FSB and extra cache at work. Unless the Q6600 was truly that badly starved for more cache. And while the CPU was degrading, performance did not. It still benched about as well as it ever did.
     
  3. Estuansis

    Estuansis Active member

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    Double due to gap in posting dates.

    Rich, no there's nothing special about this Q9650 except that it has a higher stock clock. At your overclocked settings your CPU is faster by virtue of being the same exact chip at a higher speed. I'm not exactly trying to squeeze ultimate performance from the chip. I just need a CPU fast enough to reliably run GTA V and high bitrate 1080p, both of which the Q9650 does with gusto. It's quite a good CPU. It also handles Wildlands okay alongside the GTX970 but that could be better. Overclocking would help a bit.

    As far as I'm aware, no Core 2-based chip ever had Hyper Threading. That was something that was axed with Pentium 4 and then resurrected for the i7 series of CPUs when it was a more mature technology.

    The only really special feature on Core 2 CPUs was that the Extreme Editions had unlocked clock multipliers. Instead of OCing by turning up the front side bus, you just turn up the multi and adjust voltage to scale. That was something much more common in AMD processors at the time, and something Intel didn't do regularly until the K Series i7s. My Athlon 64 X2 5000+ Black Edition was a very notable one and also my 7750 Black Edition Kuma which was a dual core Phenom I in disguise as an Athlon 64 X2 on steroids. As well as all of my lovely Phenom IIs which were all Black Editions with unlocked multipliers. X3 720, X4 940, X4 955, X6 1090T, X6 1100T. Intel lagged behind a bit in OC-friendliness.

    The Q9650 is certainly a bottleneck for the GTX970 just like the 4GHz 1100T was. Because of this, overclocking should see immediate results in most games the GTX970 is suited to. These chips seem to hit 3.8/4GHz pretty easily and I have a good cooler so I will be doing some fiddling. 3.4-3.8Ghz would be fine for me. Enough to raise the performance ceiling a bit.


    My only long-term issue is I would like to increase the RAM to 16GB. Right now I have all four slots populated, so overclocking is limited(this era of Intel prefers 2 sticks only) and I would be forced to buy a new memory kit. It's DDR2 which is common but getting expensive for high capacity kits. Also, for 16GB I'm basically forced to keep using all 4 slots due to size constraints.
     
    Last edited: Dec 5, 2017
  4. harvardguy

    harvardguy Regular member

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    Hmmmm - Ram memory - yeah when I finally do a cpu upgrade, I think I'll go for at least 16 gigs of memory - I'm running just 8 at the present time - but so far it's been enough.

    I wonder about even maybe 32 gigs. That sounds like a lot, but my brother runs 32 gigs RAM in his Dell CAD workstation - of course CAD drawings are monstrous things.


    Hey, game-wise, anybody hear anything about the new COD WWII?


    I haven't downloaded it yet - I want to finish up Assassins Creed Syndicate first. I liked that Wildlands Fallen Ghosts DLC so much I half-way decided to play it again at hardest difficulty - but after a couple of hours, I don't know.

    I DO like it, but normally I don't play a game again that soon - waiting a couple of years is a better idea.

    I took a few hours and un-fogged the map, by travelling over almost all of it. I did a lot of it by river, and I realized for the first time that the water reflections are fantastic - I was travelling so much before by helicopter, I never knew river travel was so nice.



    That was true also of Far Cry 2 - where you had to fight your way through a road block, then fight your way coming back again since all the same enemies had re-spawned.

    Remember, Jeff, how frustrated you got with that aspect of the game play?


    Sam, you played Far Cry 2 I seem to recall - that was the first game that allowed us to spread fire as a way of attacking the bad guys - which was awesome. Did you travel by river - or fight your way up and down those roads?

    Kevin, did we ever get you out of Grand Theft Auto or Left 4 Dead long enough to play any of the Far Cry titles?

    I didn't like those road blocks any more than anybody else. So I decided to take the river.

    For the most part I enjoyed a tranquil, very beautiful, conflict-free ride.

    I bypassed a lot of the frustrating repetitive conflict - fighting the same guys that had already been killed 30 minutes earlier - and so the whole gaming experience was more enjoyable.


    Plus I am a total sucker for nice water reflections.

    far cry 2 - very mellow, very tranquil, mostly conflict-free beautiful river travel
    [​IMG]



    The river travel in Wildlands is as beautiful as anything in Far Cry 2 or in Far Cry 4.

    Only Far Cry 3 is superior.


    Far Cry 3 has, by far, the most fantastic water reflections of any game I have ever played. (The last Crysis was really good also but there was very little water in the game.)

    Being set on an island somewhere near the equator, it seems like the Far Cry 3 devs took advantage of using equatorial warm lighting - which really is a different shade of light than what we get at the longitude of North America or of the British Isles.

    (Is that right, DDP - is it longitude - or should I have said latitude?)

    Gorgeous sunsets
    [​IMG]



    I spent a lot of time in Far Cry 3 traveling the "croc river" which did not have any wave runners except for a wave runner in a race up at the top near the falls - at the end of the 3 minutes the race ended and you could not keep the wave runner.

    But I found out that I could get the game to spawn a wave runner for me.

    I ditched whatever transportation I had, and I went bow and arrow leopard hunting near the mouth of the river. I turned around, and there was my gift - my transportation of choice - a beautiful red wave runner.

    And then I created a save point at one of the river safe houses, parking my wave runner right there so I could always go back to it.

    Bow-hunting leopards resulted in Far Cry 3 spawning a wave runner for me
    [​IMG]



    I spent hours on that river - not doing any shooting at all - just blasting up and down and sometimes colliding with the other boats that the natives were driving.

    Sometimes it was fun to play "chicken" with the boats that were out there
    [​IMG]




    But most of the time I didn't care if there were any other boats around - I was surrounded by intensely lush graphics.

    The river was total eye-candy
    [​IMG]




    Besides leopards, there were other dangerous animals.

    It was especially fun to see the crocodiles eat a goat or even a native- I couldn't get too close or there wouldn't be any attack.

    Man-eating crocs

    [​IMG]


    If you swam up behind the croc, he wasn't that hard to kill. But out of curiosity, I put myself in the position of a native one time, and I walked along the shore line to where I knew a croc was hiding. I knew exactly where the crocs were - there was always a group of lilies with distinctive white flowers.


    The attack was swift and I was dead in one second before I even knew what hit me.



    In addition to leopards and crocodiles, there were other dangerous critters.

    Man-eating tigers
    [​IMG]





    The river was probably only about 10 km in length - it went right by the airport. Here at the top it poured down into the sea about 10 meters below.


    the very top of the croc river near the falls
    [​IMG]




    Speaking in terms of equatorial lighting, a while back, I had the good fortune to visit Brazil several times - 3 or 4 trips - and the photos I took at Ipanema Beach in Rio had a whole different quality of warmth than anything I had ever taken before.

    A professional photographer looked at some of the shots and told me that he always headed down to Rio for certain of his beach model "calendar" projects in order to take advantage of the unique lighting.


    Anyway, so that was fun - running around on the Wildlands Fallen Ghosts river ways.

    And I did pick up the crossbow - it's for sure not a blowgun, it's definitely a crossbow. :p

    But it doesn't seem to come with any type of scope - maybe there's one lying around somewhere on the map in a gun case.

    I tried it a couple of times and it makes a loud "click" when you fire it, which seems anything but stealthy (but maybe that sound is only local.) However, the enemies emit a short scream when they get hit with it - you would think that would wake up the entire outpost (but again, maybe that scream is only meant to be heard by me.)

    I remain mostly underwhelmed by that weapon. :rolleyes:



    I think I'll just head over to Sam's neck of the woods, and finish Syndicate over the next couple of weeks before I download WWII.

    I'm also thinking of picking up TitanFall 2 since they created a single-player campaign for it which they didn't do for the first TitanFall.


    Then after that, it's back to Arma3 and more of those amazingly good user-created missions - working my way through about 80 that I still haven't completed.

    Unless, Jeff, you come up with another incredible tip like Wildlands.

    Rich
     
    Last edited: Dec 7, 2017
  5. Estuansis

    Estuansis Active member

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    CoD WW2 is respectable and the graphics are absolutely fantastic. However, its no Infinity Ward game and not even a later Treyarch title. I would like to have seen Treyarch work on the campaign. Nothing truly wrong with it but I found it boring. That said, it's very solid mechanically and quality-wise. The performance is quite good as well. Absolutely maxed on my single 1070 and holding a TRUE 60FPS lock at all times. Pretty impressive. Definitely worth a playthrough. Kinda disappointing though compared to SledgeHammer's masterpiece CoD Ghosts.

    Just want to comment on my Schiit Modi Multibit DAC and give some impressions. First off, it's actually proven that the Creative ZxR is a fantastic source, despite its own tiny problems. Even some audiophile communities recognize the ZxR for its quality sound output. The TI1792A chip in it is by far the best late generation DAC chip from Texas Instruments, and has a lot going for it. However, no dedicated power supply, a small board, and an electrically noisy environment means that it's a step or two below what a true dedicated TI1792A DAC would be.

    That said, the Schiit DAC is indeed a step up. Not something you'd notice with immediate A/B testing, but something that manifests over time. It's a very subtle change. I notice it much more on headphones than I do on speakers, however there are differences on both. Particularly interesting how it changed my speakers' bass response. They are much snappier and more responsive now. Also, I no longer need to turn the treble knob up a notch. Treble is clearer and more extended, but with less distortion. The bass difference is much less noticeable on my headphones as the amp makes a bigger impact there, but the treble is a large difference. My more veiled headphones have cleared up a bit, and my treble headphones have all smoothed out. Again, very subtle, but makes a difference across a large amount of time and a wide variety of media.

    Particularly some of my older headphones were prone to sibilance if the soundcard did its own upsampling, and that is much reduced with this DAC. It uses Schiit's proprietary 32 bit upsampling filter instead, which is all done in hardware. I can even feed it 32 bit audio, though lack of DSD file support means I won't likely ever get to use that feature. 32-192 FLAC is exceedingly rare. It does all of its sound manipulation in 32 bit though, which in short means all the audio is untouched from the file to my speakers.
     
    Last edited: Dec 21, 2017
  6. harvardguy

    harvardguy Regular member

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    Hmmm. I just took a look at a Ghosts walkthrough to remind myself what that was - yeah it was pretty cool - some outer space but not too much.

    I like that they have moved back from outer space to their roots - World War II.


    Well it sounds like that newer audio hardware is working out well for you. I was actually thinking about you the other day when I finished Assassins Creed Syndicate.

    By the date on the fraps screenshots - I had left the game almost exactly one year ago. I finished it up, then I restarted it just to refresh myself on how it all began.

    There were some very early segments where the atmosphere was dark and foreboding - especially in that early segment where Evie is looking for the underground laboratory near the railroad circle with all the locomotives.

    This is right at the beginning, when they first hit London.

    During that segment, the game used a lot of cello music, like on a Max Payne title, as you stay high up on the walls and water tower, and drop-assassinate the various enemies patrolling all around the area.

    Listening to the deep resonance of the cello, I noted how beautiful it was - then I couldn't help but wonder, Jeff, what your critical ears would have thought of the sound - since these Medusa 5.1 headphones were purchased mostly for the surround sound effects in helping me locate where gunfire is coming from.

    I have little doubt that what I was hearing doesn't come anywhere close to what you achieve with your very sophisticated hardware.

    Anyway, now having finished Syndicate, plus a few hours again into the beginning, I have to say that they certainly did a lot of work putting that game together, although I enjoyed the one in Paris a little more. I think that title was AC Unity. They even had some WWII fighter combat - machine gun against the fighters - on the Eiffel Tower.

    But especially I enjoyed the Paris segments, like the Women's march, where you wound up in a very beautiful part of the map, a farming area - plus the "kill all the snipers" segment that was meant for coop play - I had to really get my strategy tight to keep Napoleon from being assassinated as I dashed about the roofs and streets to get all those bad guys.

    I was able to replay some of those segments several times - maybe I was somehow able to create a save point - or maybe they allowed you to replay some segments, but not all of them.

    I remember wanting to replay the one segment where you kill all the bad guys in the cornfield off of one street, and after several failures, I was finally able to do it by firing a hallucinating dart at one of their soldiers who was nearby in a dead-end part of the fencing, while I was manning a nearby roof and shooting most of the enemies who attacked him. That was a very challenging segment - but for some reason, the type of mission it was would not allow me to replay it once I finally beat it.

    =======================

    Back to Syndicate, I just last night watched the old 2002 movie, Gangs of New York, for the first time. I have been meaning to watch it for a long time, having gotten the 720p video file maybe 5 years ago, but I picked it out last night because I thought the gangs might be similar to the Sundicate London gangs - and they were.

    In fact I believe that Syndicate took a lot of ideas from Scorsese. The main Syndicate villain, Starrick, sure did seem to resemble the movie character Bill the Butcher, as portrayed by Daniel Day Lewis.

    Happy Holidays everybody! :)

    Rich
     
    Last edited: Dec 25, 2017

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